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The SDSDInk Responsive WebGL Template (SDRT) gives you a clean, flexible, and responsive template, with an intermediate set of settings – offering a Pillarbox or Aspect Ratio Mode.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
6000.0.36f1
Compatible
Compatible
Compatible
Additional compatibility information

After importing, you’ll need to move the WebGLTemplates Folder into your assets directory, before it will appear in your WebGL Templates list.

Description

The SDRT is designed with simplicity in mind. No need to go into the index.html after building to make changes (In most cases ex. [Creating custom settings, or fine tuning]). Most of what customizes this simple template is right in your Player Settings.


  1. Fill out your parameters in player settings
  2. Update your logo / loading image
  3. Update your favIcon
  4. → You’re ready to build!

Note: To pause the WebGL Game AFTER the game has loaded (when waiting for user input), a prefab must be added to your initial scene



Technical details

With SDRT, you can (all in the inspector):


🎯 Change the Web Page Title


📐 Set the Aspect Ratio (If using Aspect Ratio Mode)


🖱️ Set an HTML button (tap to start) that forces users to interact


Before the game loads


After the game loads


✍️ Set the HTML button’s text (Ex. Tap To Start)


🎨 Set the HTML button’s text color


🔤 Use Google Fonts for custom Tap To Start font


📏 Set the HTML button’s text Y Offset in %


📊 Set the loading bar’s colors and width


🟩 Set the background color of the HTML button


🖼️ Set the Canvas Container’s Background color


🌈 Set the color of the loading screen


🧩 Set your canvas space up using Aspect Ratio Mode, or Pillarbox Mode


🚫 Hide Fullscreen button


🙈 Hide Click To Start Button (which is needed to initiate the game’s sounds in browser)


And Even:

🖼️ Display a custom logo / loading image while loading


BattleTested!

Try a demo created for another asset, using pillarbox mode >> DEMO

Try a demo created for another asset, using aspect ratio mode >> DEMO



The above demos load the scene with the game being paused immediately when the tap to start button appears, awaiting the users input to start playing. You can alternatively have the start button happen before load, or not at all.



Works for both pc and mobile IN UNITY 6


Tested with Unity 6, on PC, Android and IPhone.

Browsers tested: Chrome, Firefox, Edge, Safari, and Opera


Other versions of Unity (Prior to Unity 6) don't natively support mobile WebGL


There is no fullscreen on IOS Browsers natively. This asset doesnt offer that support!


This asset was created with and intended to be used with Unity 6+, so it may not be compatible with older versions


SDSDInk Responsive WebGL Template

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License type
File size
849.3 KB
Latest version
1.0
Latest release date
Apr 4, 2025
Original Unity version
6000.0.36
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