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The SDSDInk Responsive WebGL Template (SDRT) gives you a clean, flexible, and responsive template, with an intermediate set of settings – offering a Pillarbox or Aspect Ratio Mode.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
6000.0.36f1 | Compatible | Compatible | Compatible |
Additional compatibility information
After importing, you’ll need to move the WebGLTemplates Folder into your assets directory, before it will appear in your WebGL Templates list.
Description
The SDRT is designed with simplicity in mind. No need to go into the index.html after building to make changes (In most cases ex. [Creating custom settings, or fine tuning]). Most of what customizes this simple template is right in your Player Settings.
- Fill out your parameters in player settings
- Update your logo / loading image
- Update your favIcon
- → You’re ready to build!
Note: To pause the WebGL Game AFTER the game has loaded (when waiting for user input), a prefab must be added to your initial scene
Technical details
SDSDInk Responsive WebGL Template
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$15
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License agreement
Standard Unity Asset Store EULALicense type
File size
849.3 KB
Latest version
1.0
Latest release date
Apr 4, 2025
Original Unity version
6000.0.36
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