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Z
good asset
3 months ago
Zambavagamesバージョン 2.3 で
but, i cannot make the scorm webgl resolution to stay on 1920x1080, why the height is always small.
anyone have a solution to make the the scorm always on the ratio?
example ration is 16:9, and then it always 16:9
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0
Hi, I am using your Scorm Asset which is a God send but I am facing an issue whenever I Commit my save, it shows a slight lag which is visible on the LMS please I would appreciate the urgent help regarding to this matter, Thank you.
public void SetSaveProgress(string data)
{
var isDataSaved = scormService.SetValue("cmi.suspend_data", this.data);
Log("ProgressSaveStatus: " + isDataSaved);
scormService.Commit();
}
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a
Beautiful how easy it was to try...
2 years ago
andrerotondoバージョン 2.3 で
The asset does seem to work. Built the included sample and tested in SCORM Cloud. My biggest issue at this time is: Why is there no SCORE, SCORE % or any score saved to the LMS? I added a call to Commit() when the Finish button is clicked in case it had to do with that.. still no Score.
I am going to add this to an existing project... I can only hope to set a score I can see.
At this time, I am satisfied with the fact that it communicates with the LMS. It is a beginning I can work with.
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0
Y
Fantastic - works on Canvas LMS!
2 years ago
YolandaFiFiバージョン 2.3 で
I'm a technical content developer for a small online school and we use Canvas LMS. I've been dreaming of having more creative options than what's offered in common content development tools like Storyline and Adobe Captivate but the SCORM reliance of the LMS system has made it very, very difficult to implement anything else.
So I took a chance on this one as Canvas LMS isn't explicitly listed, but I can confirm it works. The only tweaks it requires is to set (in WebGL Player options) compression to disabled and compression fallback to enabled.
While I had no idea what to do with it code-wise, I used the included example to get a feel for how it all works. And I can also confirm that the only thing you really need to get going is the "Finish" button shown in the example. For Canvas LMS, calling this method is enough to make the system mark assignment (ie. the SCORM package, ie. the Unity game) as completed and thereby reward all associated points to the student.
The only thing I need to get working now is responsiveness in regards to scalability in browsers, but that's beyond this asset. 5/5 for how easy it was to get started with and the great example - I wouldn't have succeeded without it.
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2
0
Took some troubleshooting to get the WebGL settings right, but it works in the Percipio LMS. Launched and moved to complete. Make sure 'Decompression Fallback' is checked in the WebGL Publishing Settings. We have just begun our journey with using Unity for learning games and this asset was pivotal.
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0
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T
Works as advertised!
2 years ago
TravisMosierバージョン 2.3 で
We are designing engaging e-learning courses for a pharmaceutical manufacturer.
With this asset and its documentation, this was a breeze to set up for our project. We were able to get our program uploaded and utilizing our LMS system in under 10 minutes.
Just fantastic, job well done Dev!
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2
0
Had no issues with implementing SCORM courses using this asset.
I'm hoping this developer will continue to support this asset and even support xAPI as many of my clients are now requesting it. Would gladly pay for it as a separate asset.
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3
0
u
How to export to SCORM package
4 years ago
unity_F7FF0F27A23218C7D227以前のバージョン 2.1 で
How can I generate the SCORM zip file?
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1
1
パブリッシャーからの返信:
4 years ago に返信
I have replied to you in the forum. It is in: Resources > ScormPublishSettings.asset
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