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ScenesDot automatically stores a list of your scenes into an enum so that you can easily get the names of your scenes while scripting. Plus, it seamlessly works with Unity's built-in Scene Management.
可编程渲染管线(SRP)兼容性
Unity可编程渲染管线(SRP)是让您能够通过C#脚本控制渲染的一个功能。SRP是支撑通用渲染管线(URP)和高清渲染管线(HDRP)的底层技术。
Unity版本内置渲染管线通用渲染管线(URP)高清渲染管线(HDRP)
2022.2.9f1
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描述

ScenesDot can be implemented into any type of project. It was designed to make accessing scene names easier while coding.


It is easy to forget the names of scenes, make a typo, or forget to add the scene to the build. ScenesDot reads from the list of scenes in the build and will add those scenes to an enum. In your script import the ScenesDot namespace, and then you can simple type "Scenes" followed by a dot (period) to get the list of your scenes in the build. It harnesses the power of enums to give you access to your scene names.


Plus if you change the name of a scene that you were loading, this asset will immediately throw an error on the lines of code that were still referencing the old scene name.

技术细节

Features

  • Works seamlessly with Unity’s default Scene Management system
  • Creates an enum with a list of all your game’s scenes
  • Prevents and catches spelling mistakes when typing in scene names in script
  • You don’t have to remember the names of your scenes when coding
  • Will display error if you change scene name but script still uses old scene name
  • Speeds development

ScenesDot

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FREE
许可证类型
文件大小
1.1 MB
最新版本
2.0.0
最新发布日期
2025年1月13日
原始 Unity 版本
2022.2.9
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