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1/7
A powerful bundle of player + loader + cache, for loading and displaying your local and online images with several lines of code.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2022.3.21f1
Compatible
Compatible
Compatible
Description

One of our popular assets - Image Loader is also included in this package~


Pro TexturePlayer provides a set of powerful image playback, display, and loading APIs for your professional apps/games. Easy load and display image sequences in your Unity app and game.


The best solution for displaying image banners, posters that load with URL and local file path, or load images from the local folder and play like a slideshow or simply display them like a gallery app.


This package is integrated with several important features that tackle many issues for loading, displaying and managing images for your app. Optimized for better performance, ease of use, and help prevent app crashes when a large number of images are loaded.


Includes example scenes.


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Don't hesitate! Contact us if you have any questions about our assets.




[ Features ]


- Play images with list/array of URLs or local paths.


- Play textures list/array.


- Play images from the local folder with the folder path (the application paths, not the native gallery),


- Play images like a slideshow, or just simply display them.


- Playback Controls: Play, Pause, Resume, Stop, PlayForward, PlayBackward, etc.


- Customizable playback framerate.


- Trigger callbacks/events with the image ID of the particular image (e.g. click on the image to trigger an event by its ID).


- Build-in image resize feature, easily constraint the size of all the images by specifying the target width and height. Easy unifying your image size on load, and save memory usage.


- Optimize Memory Usage option, significantly reducing memory usage for loaded textures.


- Supports display on UGUI Image & RawImage, Renderers(Cube, Plane, Sphere, etc.);


- Displays on materials/objects that support Texture2D or Sprite. Easy to extend with the PlayerComponent.


- Plus Image Loader (included in this package), the ImageLoader APIs are integrated into the Pro TexturePlayer core scripts for loading & caching your images efficiently. Moreover, the ImageLoader asset can be used independently as well. Check it out!



[ Support Platform ]


Works on All platforms.


Unity 5 and newer.



* Note that TexturePlayer is not a replacement for video players to play very long sequence of images (in that case, you should use a video player). Instead, Pro TexturePlayer lets you control the display and playback of every loaded image with highly customizable settings specified above, in your scene and UI.

The included ImageLoader package provides flexible methods and settings to load, cache and manage the downloaded images in your app.



*** We welcome any questions, suggestions, and bug reports, please feel free to contact us at swan.ob2@gmail.com. We will be happy to listen to you. Thank you!

Pro TexturePlayer

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Refund policy
This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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License type
File size
822.2 KB
Latest version
1.2.7
Latest release date
Dec 9, 2024
Original Unity version
2022.3.21 or higher
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