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Is Application.systemLanguage not giving you enough information, such as user's region (GB or US or somewhere else)?
Now you will be able to differentiate between en_US and en_GB.
That plugin fetches language preferences from settings:
- language (e.g. "en", "es")
- region (e.g. "GB", "US")
- currency code (e.g. GBP, USD)
- currency symbol (e.g. $, £)
Extremely simple API: PreciseLocale.GetCurrencySymbol()
Supports iOS, Android, Windows and MacOSX!
Doesn't require Unity PRO.
Now you will be able to differentiate between en_US and en_GB.
That plugin fetches language preferences from settings:
- language (e.g. "en", "es")
- region (e.g. "GB", "US")
- currency code (e.g. GBP, USD)
- currency symbol (e.g. $, £)
Extremely simple API: PreciseLocale.GetCurrencySymbol()
Supports iOS, Android, Windows and MacOSX!
Doesn't require Unity PRO.
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