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What is the object pooling?
Object pooling is a design pattern used to recycle objects in your games.
Let's imagine that you have several machine guns firing. In the standard, you have to constantly call GameObject.Instatiate() and GameObject.Destroy() for bullets, which is very expensive in terms of performance. The Pooling System solves this problem.
This asset includes
✅ Demo scene with ≈630 objects (used by Update(), performance result in screenshots).
✅ Quick setup of the Pooling System in projects.
✅ Detailed manual (With a description of all functions).
✅ Prefabs.
Support:
Link 1 ✉
Link 2 ✉
Object pooling is a design pattern used to recycle objects in your games.
Let's imagine that you have several machine guns firing. In the standard, you have to constantly call GameObject.Instatiate() and GameObject.Destroy() for bullets, which is very expensive in terms of performance. The Pooling System solves this problem.
This asset includes
✅ Demo scene with ≈630 objects (used by Update(), performance result in screenshots).
✅ Quick setup of the Pooling System in projects.
✅ Detailed manual (With a description of all functions).
✅ Prefabs.
Support:
Link 1 ✉
Link 2 ✉
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