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I've got an erro in sdkbox_play_libr:
* What went wrong:
Execution failed for task ':processReleaseManifest'.
> Manifest merger failed : Attribute application@icon value=(@mipmap/app_icon) from AndroidManifest.xml:4:58-89
is also present at [:sdkbox_play_lib] AndroidManifest.xml:8:9-38 value=(@drawable/icon).
Suggestion: add 'tools:replace="android:icon"' to <application> element at AndroidManifest.xml:4:3-25:17 to override.
Unity 2018.3
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1
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The error that the outdated SDK build-tools 22.0.1 < 25.0.0. Updated build-tools to the latest version 28.0.2 and removed the old version, but when I try to build for some reason created a folder with the old version (22.0.1) and again there is an error about the old build-tools.
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I had a project that built fine to my Android device, after installing this it won't build due to incompatible android manifest files. That's one of the problems. The main MAJOR problem is that now Unity decides it needs to reimport the SDKBOX assets after making minor changes to anything, including when I just press Play in the editor to run the game.
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B
Waste Of Time
9 years ago
BatuhanBulut以前のバージョン 1.3.16 で
doc is insufficient. tested on android and it doesn't work, crashing on initialize.
Abort message: 'art/runtime/thread.cc:1336] No pending exception expected: java.lang.NoClassDefFoundError: com.sdkbox.plugin.SdkboxGPGAuthentication'
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I'm using Unity v5.6. It gave me tons of errors and their website is never updated. I tried to donwload their sdkbox from unity assets store and website, both not working. I tried to send them email, no reply for a week. I'm very disappointed!
It seems Cocos2d takes part on developing sdkbox also? That's the answer! Cocos2d-x is fully sheet also. I'm newbie to develop 3d games. I chose cocos2d-x for developing my first 3d game. However they are sheet, lack of support, lots of errors/troubles, difficult to import graphics and I wasted 1.5 months on this sheet. Finally I gave up after 1.5 months suffered and choose Unity. Unity is just too great comparing with cocos sheet.
I decide to give up and I'll check iOSNative/AndroidNative It seems it is alternative from sdkbox. Bye sdkbox sheet
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I'm using Unity 5.4.1 and it has worked almost perfectly for me. The one and only issue I have is that when an achievement is achieved, no banner is displayed. I bought another leaderboard asset since I'm in a rush to publish my game but it wasn't even a fraction as good as this. I look forward to the achievement banner issue being solved because then this will be absolutely perfect.
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1
高品質なアセット
11,000 種類を超える 5 つ星アセット
信頼がある
8.5 万人以上の顧客による評価
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