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A full physics-based VR rig for Unity! Move with Rigidbody physics, grab & climb obstacles, crouch in real life to navigate tunnels, and build immersive VR climbing experiences with ease.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2022.3.43f1
Compatible
Not compatible
Not compatible
Description

This package provides a fully physics-controlled VR rig for Unity, allowing developers to create realistic VR movement and climbing experiences. Players can move using Rigidbody physics, grab objects with realistic interactions, and climb obstacles using their hands or by grabbing tools like crowbars. The system also supports real-world crouching to pass through narrow spaces, enhancing immersion. Perfect for VR climbing games, adventure experiences, and physics-driven interactions!

Technical details

✅ Full physics-based VR rig with Rigidbody movement


✅ Realistic grabbing and object interactions


✅ Zipline Support – Easily integrate zipline mechanics for fast traversal.


✅ Physics-driven climbing using hands & grabbable objects


✅ Real-world crouching for immersive navigation


✅ Configurable for different VR games & experiences


✅ Easy integration into Unity projects



this package supported with Oculus builds


Documentation

Physics based VR Rig

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$9.99
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This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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File size
648.9 KB
Latest version
1.0.0
Latest release date
Feb 12, 2025
Original Unity version
2022.3.43
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Over 11,000 five-star assets
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Rated by 85,000+ customers
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