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Z
Missing Files
a year ago
Zaddo버전 1.7
As of Feb 2025, it appears that this package has a missing DLL. I ran dependencies over it and found that I was missing MSVCR120D.dll. This file is found in Visual Studio 2013. Fortunately, I had a copy of this still on an old drive. Once I copied the file for the CPU Architecture I was running into the Logitech SDK folder, this works perfectly. https://www.dropbox.com/scl/fo/xzgqzga594mprtbxcvv6l/ACOxGE1IhrhV1aWsdXw428U?rlkey=bbcr4xw153gsske5zu26r7p5u&st=7yr2ntpn&dl=0
이 리뷰가 도움이 되었나요?
3
0
O
Working Great!
2 years ago
OrcaneGames버전 1.7
I got it working after an hour of setting it up according to this manual: https://www.nwhvehiclephysics.com/doku.php/NWH/VehiclePhysics2/Input/SteeringWheelInputProvider?s[]=steeringwheelinput Great to have this asset! Thank you very much!
이 리뷰가 도움이 되었나요?
0
0
u
It is very helpful.
2 years ago
I just downloaded and it works by change in LogitechEngineeringwrapper.
이 리뷰가 도움이 되었나요?
0
0
C
Doesn't work at all.
2 years ago
Chris_ABC버전 1.7
Don't even bother. Waste of time. It's broken. There are some videos out there showing you fixes, but even with those I can't get it to work. Logitech should do better.
이 리뷰가 도움이 되었나요?
0
0
R
More changes required to get this working properly
2 years ago
RichardSim버전 1.7
In addition to replacing the included LogitechSteeringWheelWrapper.dll with the updated dll that ships with the Logitech Steering Wheel SDK, as mentioned by other reviewers, you will also need to change the return type of LogiSteeringShutdown() to void from bool (the newer DLL returns void now), add [return : MarshalAs(UnmanagedType.U1)] to all functions that return a bool (which is most functions) as Unity/IL2CPP assumes bools to be 4-bytes which is not correct for how the DLL has been compiled (and causes some functions returning false to be interpreted as having returned true, e.g. on initialization when the Logitech Gaming Software isn't installed), and finally the bool parameter to LogiSteeringInitialize() also needs to be given the attribute [MarshalAs(UnmanagedType.U1)].
이 리뷰가 도움이 되었나요?
4
0
A
LogitechGSDK
3 years ago
AlvinKoo버전 1.7
LogitechGSDK. LogiSteeringInitialize (false), always get flase, what reason be?
이 리뷰가 도움이 되었나요?
0
0
M
Nice!
3 years ago
Marcos-Elias버전 1.7
It works after replacing the LogitechSteeringWheelEnginesWrapper.dll file with newer versions. It is easy to find the SDK on the Logitech website by just googling it. Worked really well!
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2
0
p
Not working in XBOX build. Does it have xbox support?
4 years ago
pmhasawade버전 1.7
When I imported asset to my project and made build for Xbox platform and deployed it, it is giving me an error saying "Unable to load LogitechSteeringWheelWrapper.dll".My question is does this sdk support Xbox build?
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0
0
f
Finally working, simple fix.
5 years ago
florsignol버전 1.7
Hi, I've been extremely frustrated trying to get this asset to work for my Driving Force GT steering wheel, but finally got it working. Steps: Install Logitech Gaming Software (software for steering wheel input) Install Logitech G Hub Add Logitech Gaming SDK asset to your project Download the latest Logitech steering wheel SDK and replace the LogitechSteeringWheelEnginesWrapper.dll with the correct platform (x86_64 for me) Add the LogitechSteeringWheel.cs as a behavior onto the Main Camera object.
이 리뷰가 도움이 되었나요?
7
0
m
Update the correct dlls to the asset
5 years ago
Same point as on the previous reviews: this asset is missing the correct libraries and you need to download them from Logitech separately. The SDK seems to work correctly after that, but maybe it's not too much of an effort to update the libraries in this asset also?
이 리뷰가 도움이 되었나요?
0
0
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