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Working Great!
3 months ago
xxlukyバージョン 1.7 で
I got it working after an hour of setting it up according to this manual: https://www.nwhvehiclephysics.com/doku.php/NWH/VehiclePhysics2/Input/SteeringWheelInputProvider?s[]=steeringwheelinput Great to have this asset! Thank you very much!
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0
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u
It is very helpful.
3 months ago
unity_B343B7192A8692537496バージョン 1.7 で
I just downloaded and it works by change in LogitechEngineeringwrapper.
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C
Doesn't work at all.
4 months ago
Chris_ABCバージョン 1.7 で
Don't even bother. Waste of time. It's broken. There are some videos out there showing you fixes, but even with those I can't get it to work. Logitech should do better.
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R
More changes required to get this working properly
10 months ago
RichardSimバージョン 1.7 で
In addition to replacing the included LogitechSteeringWheelWrapper.dll with the updated dll that ships with the Logitech Steering Wheel SDK, as mentioned by other reviewers, you will also need to change the return type of LogiSteeringShutdown() to void from bool (the newer DLL returns void now), add [return : MarshalAs(UnmanagedType.U1)] to all functions that return a bool (which is most functions) as Unity/IL2CPP assumes bools to be 4-bytes which is not correct for how the DLL has been compiled (and causes some functions returning false to be interpreted as having returned true, e.g. on initialization when the Logitech Gaming Software isn't installed), and finally the bool parameter to LogiSteeringInitialize() also needs to be given the attribute [MarshalAs(UnmanagedType.U1)].
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2
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A
LogitechGSDK
10 months ago
AlvinKooバージョン 1.7 で
LogitechGSDK. LogiSteeringInitialize (false), always get flase, what reason be?
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M
Nice!
2 years ago
Marcos-Eliasバージョン 1.7 で
It works after replacing the LogitechSteeringWheelEnginesWrapper.dll file with newer versions. It is easy to find the SDK on the Logitech website by just googling it. Worked really well!
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2
0
p
Not working in XBOX build. Does it have xbox support?
3 years ago
pmhasawadeバージョン 1.7 で
When I imported asset to my project and made build for Xbox platform and deployed it, it is giving me an error saying "Unable to load LogitechSteeringWheelWrapper.dll".My question is does this sdk support Xbox build?
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f
Finally working, simple fix.
3 years ago
florsignolバージョン 1.7 で
Hi, I've been extremely frustrated trying to get this asset to work for my Driving Force GT steering wheel, but finally got it working. Steps: Install Logitech Gaming Software (software for steering wheel input) Install Logitech G Hub Add Logitech Gaming SDK asset to your project Download the latest Logitech steering wheel SDK and replace the LogitechSteeringWheelEnginesWrapper.dll with the correct platform (x86_64 for me) Add the LogitechSteeringWheel.cs as a behavior onto the Main Camera object.
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7
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m
Update the correct dlls to the asset
4 years ago
markkukynsijarviバージョン 1.7 で
Same point as on the previous reviews: this asset is missing the correct libraries and you need to download them from Logitech separately. The SDK seems to work correctly after that, but maybe it's not too much of an effort to update the libraries in this asset also?
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b
Function as expected but need some setup
4 years ago
beLIEveバージョン 1.7 で
This review is for asset NOT working right out of the box. Download the latest Logitech SDK zip from their website, Download the G Hub from Logitech website( for device recognization, driver). Optional: Under the lateset SDK folder, there are some demo visual studio project, you can rebuild the demo and check if there are any issue using the SDK. Replace the dll you will use under the Assets/Logitech SDK, then start G Hub, make sure your PC can recognize your Logitech device. THEN CLOSE AND EXIT G HUB, or when you call the shutdown function from the SDK, your unity might crash. After all above setup, at least I can continue development without any issue. Hopefully these info may help you.
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高品質なアセット
11,000 種類を超える 5 つ星アセット
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8.5 万人以上の顧客による評価
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10 万人以上のフォーラムメンバーが支持
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