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i ordered this asset to work on a location based game,
i added the api key and run it on my android phone but it dose not seem to work!!
the player dosen't move around and the map is just a white space with a red question mark, is there any more configuration i have to do before i build the demo??
plus: the project im working on is a multiplayer AR Fps game, i want my player to join a server room and move around on the scene while their AR camera is open and to be able to see eachother on the map.
will this asset be useful in this case? my question is can i make this a multiplayer where multiple users can move around the map using GPS???
Thanks for your help
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s
Exelent Support
6 years ago
slavkosafranon version 1.1
This is the quick solution if you project need map with GPS support on mobile device.From box easy to implement and to fallow istruction.Good thing.Have some question send email got respond in a last then a 15min.
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If you take the time to read what they say in the description and create an API key and use that in the GoogleStaticMap.cs file, you will find the asset does exactly what it says. No issues getting it to work here and worked great with a good price.
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It's a good asset. Many complex concepts are put inside and the code is clear and easy to read. Works very well for its proposite.
The lack of documentation can be a negative point, but the author give you helpfull and fast support via email.
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z
Poor Stuff, High Price
7 years ago
zoom2deepakon version 1.1
> Documentation/instruction is extremely bad.
> The demo scene seems like to be put together in a hurry.
> Character shadow flickers when zoom is low.
Tips to others:
'Go watch this https://www.youtube.com/watch?v=f9uueg_AUZs
And check out https://mapstyle.withgoogle.com/
Investing 30 minutes in the above two links would give you better results. This package is highly priced for something very trivial. You can go buy some other awesome stuff in Unity for this price. I just bought it few hours back, and tried the code and extremely disappointed. I wish there were some money back option.
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Reply from publisher:
replied 7 years ago
I am sorry that you found this asset poor. You could have asked for a refund, if it was poor stuff and high price. It does exactly what it says. The character's shadow is not really what this asset is about. I also don't believe that the coordinate transformations and dealing with Mercator projection are trivial. Many Unity developers lack programming experience but expect things to magically work. This asset is not one of those. It is a scripting integration tool and requires some basic knowledge of programming.
It looks cool and I guess this would be useful for my project but I need a tutorial since I took me awhile still can't understand how it works.
Thank you
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Reply from publisher:
replied 7 years ago
Thanks for your interest in this asset. I guess the frustrating part of using this asset is setting up a Google Static Maps API key. Google, did not require using a key up to a certain limit, but they changed this policy quite recently. You still get to use the maps service for free up to a certain limit, but you need to generate an API key and setup billing before you can use the service.
Here is how to get a key: https://developers.google.com/maps/documentation/maps-static/get-api-key#get-an-api-key
After you generate this key, you need to set it in GoogleStaticMap.cs as below:
[Line 79] private string _apiKey = "YOUR_KEY_GOES_HERE";
Please feel free to email me if this did not solve your problem.
S
Such a waste of money.
7 years ago
S3cubestudioson version 1.1
I bought this and when used, even in the example scene no map is been loading. only a red material. and i mailed to the officials of this assets and no one get back to me. Dont buy this, Such a waste of money. AM fed up really.
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Reply from publisher:
replied 7 years ago
We did not receive your email. Please make sure to send an email to the address provided in this page (directly to the author). As the description says, you must obtain a google static maps API and put it in the code to use this asset. This change is because of Google’s policy change in July.
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