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Let me start by saying t's not the authors fault,.. but the fact is there is a bug in Unity 2019.2.x, 2019.3.x and 2020.1.x that crashes the WebGL game.
https://issuetracker.unity3d.com/issues/webgl-built-project-causes-an-uncaught-abort-exception-when-using-dlopen-dynamic-linking-in-emscripten
Also tried 2020.2.x and there I get "Cannot read property 'SendMessage' of null".
I've sent an email to the publisher, hoping for a solution. Will update review and rating once this is solved.
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a
Works, great support
6 years ago
algumacoisaqqon version 1.5
I had some trouble making this work since I have no knowledge of html, but the author helped me figure out. Great documentation.
BTW, my problem was:
1- the API will only work when uploaded to Kongregate, if you play it on your local build it will not work
2- the Html file itself must include a reference to the Kongregate API script. As the email I received: Please check if the html template you've used to build has following link to external Kongregate script within the <head></head> block:
<script src='https://cdn1.kongregate.com/javascripts/kongregate_api.js'></script>
Everything working as intended now. Thank you!
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C
Great Asset, save yourself time and buy this
6 years ago
CliffBrosGameson version 1.5
This has definitely helped out a lot. The creator was nice enough to show me how to get it working with my build of Unity when nothing else was working. 10/10, would buy again
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This is a good asset, but it took me a while before I realized the Kongregate API script tag must be added to the index.html file or nothing will work. (this was not mentioned in the docs for the version I downloaded).
One easy way to do this is to use the template from here: https://github.com/kongregate/webgl-preloader
Kongregate webgl-preloader + this asset = awesome.
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I can confirm it works in Unity 2018.2.10f1 and PlayMaker version 1.9.0p4. I was able to easily submit statistics to Kongregate. Saved me a ton of time, since Kongregate's API Integration is a nightmare if you are not a programmer.
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Turns out this only works for WebGL. I was hoping it would work with Kart, so I messaged the developer. At 2am. I got a response within 10 minutes telling me it doesn't support it, and the Dev even found me a link to the SDK I'd need.
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