11000+款5星资源
8.5万+用户参与评分
10万+社区成员鼎力支持
每款资源都经过 Unity 审核
Unity版本 | 内置渲染管线 | 通用渲染管线(URP) | 高清渲染管线(HDRP) |
---|---|---|---|
2023.2.0f1 | 兼容 | 兼容 | 兼容 |
This is a set of Kinect v1 examples that uses several major scripts, grouped in one folder. It demonstrates how to use Kinect-controlled avatars, Kinect-detected gestures or other Kinect-related stuff in your own Unity projects. This asset uses the Kinect SDK/Runtime provided by Microsoft. For more Kinect v1-related examples, utilizing Kinect Interaction, Kinect Speech Recognition, Face Tracking or Background Removal, see the KinectExtras package. These two packages work with Kinect v1 only and can be used with both Unity Pro and Unity Free editors.
For an updated version of this package that works on Unity 6 and other recent Unity releases, please take a look at this repository, courtesy of Rabie Fathallah.
Web | Forum | Twitter | LinkedIn
How to Run the Example:
1. Install the Kinect SDK 1.8 or Runtime 1.8 as explained in Readme-Kinect-MsSdk.pdf, located in Assets-folder.
2. Download and import this package.
3. Open and run scene KinectAvatarsDemo, located in Assets/AvatarsDemo-folder.
4. Open and run scene KinectGesturesDemo, located in Assets/GesturesDemo-folder.
5. Open and run scene KinectOverlayDemo, located in Assets/OverlayDemo-folder.
6. Open and run scene DepthColliderDemo, located in Assets/DepthColliderDemo-folder.
Troubleshooting:
* If you need integration with the KinectExtras, look at 'How to integrate KinectExtras with KinectManager'-section here..
* If you get DllNotFoundException, make sure you have installed the Kinect SDK 1.8 or Kinect Runtime 1.8.
* Kinect SDK 1.8 and tools (Windows-only) can be found here.
* The example was tested with Kinect SDK 1.5, 1.6, 1.7 and 1.8.