평점 만점의 리뷰가 11,000개 이상
8만 5천명 이상의 리뷰
10만명 이상의 포럼 멤버가 선호하는 에셋
유니티에서 모더레이팅하는 모든 에셋
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
2023.2.0f1 | Compatible | Compatible | Compatible |
This is a set of Kinect v1 examples that uses several major scripts, grouped in one folder. It demonstrates how to use Kinect-controlled avatars, Kinect-detected gestures or other Kinect-related stuff in your own Unity projects. This asset uses the Kinect SDK/Runtime provided by Microsoft. For more Kinect v1-related examples, utilizing Kinect Interaction, Kinect Speech Recognition, Face Tracking or Background Removal, see the KinectExtras package. These two packages work with Kinect v1 only and can be used with both Unity Pro and Unity Free editors.
For an updated version of this package that works on Unity 6 and other recent Unity releases, please take a look at this repository, courtesy of Rabie Fathallah.
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How to Run the Example:
1. Install the Kinect SDK 1.8 or Runtime 1.8 as explained in Readme-Kinect-MsSdk.pdf, located in Assets-folder.
2. Download and import this package.
3. Open and run scene KinectAvatarsDemo, located in Assets/AvatarsDemo-folder.
4. Open and run scene KinectGesturesDemo, located in Assets/GesturesDemo-folder.
5. Open and run scene KinectOverlayDemo, located in Assets/OverlayDemo-folder.
6. Open and run scene DepthColliderDemo, located in Assets/DepthColliderDemo-folder.
Troubleshooting:
* If you need integration with the KinectExtras, look at 'How to integrate KinectExtras with KinectManager'-section here..
* If you get DllNotFoundException, make sure you have installed the Kinect SDK 1.8 or Kinect Runtime 1.8.
* Kinect SDK 1.8 and tools (Windows-only) can be found here.
* The example was tested with Kinect SDK 1.5, 1.6, 1.7 and 1.8.