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A set of Kinect v1 examples that uses several major scripts, grouped in one folder. This asset uses Kinect SDK/Runtime v1.8 provided by Microsoft.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2023.2.0f1
Compatible
Compatible
Compatible
Description

This is a set of Kinect v1 examples that uses several major scripts, grouped in one folder. It demonstrates how to use Kinect-controlled avatars, Kinect-detected gestures or other Kinect-related stuff in your own Unity projects. This asset uses the Kinect SDK/Runtime provided by Microsoft. For more Kinect v1-related examples, utilizing Kinect Interaction, Kinect Speech Recognition, Face Tracking or Background Removal, see the KinectExtras package. These two packages work with Kinect v1 only and can be used with both Unity Pro and Unity Free editors.


For an updated version of this package that works on Unity 6 and other recent Unity releases, please take a look at this repository, courtesy of Rabie Fathallah.


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How to Run the Example:


1. Install the Kinect SDK 1.8 or Runtime 1.8 as explained in Readme-Kinect-MsSdk.pdf, located in Assets-folder.


2. Download and import this package.


3. Open and run scene KinectAvatarsDemo, located in Assets/AvatarsDemo-folder.


4. Open and run scene KinectGesturesDemo, located in Assets/GesturesDemo-folder.


5. Open and run scene KinectOverlayDemo, located in Assets/OverlayDemo-folder.


6. Open and run scene DepthColliderDemo, located in Assets/DepthColliderDemo-folder.



Troubleshooting:


* If you need integration with the KinectExtras, look at 'How to integrate KinectExtras with KinectManager'-section here..


* If you get DllNotFoundException, make sure you have installed the Kinect SDK 1.8 or Kinect Runtime 1.8.


* Kinect SDK 1.8 and tools (Windows-only) can be found here.


* The example was tested with Kinect SDK 1.5, 1.6, 1.7 and 1.8.



Technical details

This asset uses Kinect SDK/Runtime v1.8 provided by Microsoft.

Kinect with MS-SDK

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File size
44.9 MB
Latest version
1.12
Latest release date
Mar 19, 2025
Original Unity version
2023.2.0
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Over 11,000 five-star assets
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