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This is a set of Kinect-v2 (aka ‘Kinect for Xbox One’) examples that use several major scripts, grouped in one folder. The package contains over thirty demo scenes.
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The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
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2021.3.0f1
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Description

This is a set of Kinect-v2 (aka ‘Kinect for Xbox One’) examples that use several major scripts, grouped in one folder. The package contains over thirty demo scenes.


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The avatar-demo scenes show how to utilize Kinect-controlled avatars in your scenes, gesture-demos - how to use programmatic or visual gestures, fitting room demos - how to create your own dressing room, overlay demos - how to overlay body parts with virtual objects, etc. You can find short descriptions of all demo-scenes in the K2-asset online documentation.


This package works with Kinect-v2 sensors (aka Kinect for Xbox One) and Kinect-v1 sensors (aka Kinect for Xbox 360). It can be used with all versions of Unity - Free, Plus & Pro.


If you need a package with similar functionality, components and demo scenes that works with regular camera, please look at Computer Vision Examples for Unity.


How to Run the Demo Scenes:

1. (Kinect-v2) Download and install Kinect for Windows SDK v2.0. The download link is below.

2. (Kinect-v2) If you want to use Kinect speech recognition, download and install the Speech Platform Runtime, as well as EN-US (and other needed) language packs. The download links are below.

3. (Nuitrack-Deprecated) If you want to work with Nuitrack body tracking SDK, please look at this tip.

4. Import this package into new Unity project.

5. Open ‘File / Build settings’ and switch to ‘PC, Mac & Linux Standalone’. The target platform should be ‘Windows’ and architecture - 'Intel 64-bit'.

6. Make sure that 'Direct3D11' is the first option in the ‘Auto Graphics API for Windows’-list setting, in 'Player Settings / Other Settings / Rendering'.

7. Open and run a demo scene of your choice, from a subfolder of 'K2Examples/KinectDemos'-folder. The short descriptions of all demo scenes are available here.


* Kinect for Windows SDK v2.0 (Windows-only) can be found here.

* MS Speech Platform Runtime v11 can be downloaded here. Please install both x86 and x64 versions, to be on the safe side.

* Kinect for Windows SDK 2.0 language packs can be downloaded here.


One request:

My only request is NOT to share this package or its demo scenes in source form with others, or as part of public repositories, without my explicit consent.


Troubleshooting:

* If you get compilation errors like "Type `System.IO.FileInfo’ does not contain a definition for `Length’", you need to set the build platform to 'Windows standalone'. For more information look at this tip.

* If the Unity editor crashes, when you start demo-scenes with face-tracking components, look at this workaround tip.

* If the demo scene reports errors or remains in 'Waiting for users'-state, make sure you have installed Kinect SDK 2.0, the other needed components, and check if the sensor is connected.

* For other known issues, please look here.


Documentation, Tips & Tricks:

* The K2-asset online documentation is available here.

* Many Kinect-related tips, tricks and examples are available here.



Kinect v2 Examples with MS-SDK

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Oct 2, 2024
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