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Easy to use
5 months ago
Kaiwoknats基于版本1.1.8
I got i because a video tutorial used it. Its easy to use and works really well with inc. Do recommend :)
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k
Some concerning bugs but functional overall.
2 years ago
khiemgluong基于版本1.1.8
As of writing this, I am using the latest Ink Integration package and the latest Inkle release 0.14.1. For Windows 11, on Unity 2022.3.18f.
There is a bug specifically concerning the _inkStory.BindExternalFunction (()=>{}) call. In that it simply does not recognize the EXTERNAL flag, but it can recognize global variables, so instead I have to bind various methods to a list of recognized variables, which was more a hack that BindExternalFunction could have handled.
The asset works great otherwise, and I personally find text based dialogue editors more robust than node based ones.
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D
Extraordinary
2 years ago
Durkonkell基于上一个版本 1.0.0
I love and adore Ink. Put in a little time over on their website understanding what Ink and the Unity API can do for you, the possibilities for narrative games are mindblowing. I cannot imagine taking on a heavily narrative project that isn't powered by Ink now. Incredible for Inkle to release this for everyone to use!
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Really wanted to have a fleshed-out dialogue system in my game, and this really helped add dialogue to the level of complexity I wanted.
The way to integrate meaningful choices with the dialogue is a bit involved and could be simpler, but I'd rather it be complex but granular than simple and ill-fitting.
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