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A powerful bundle of loader + cache, for loading your local and online images with several lines of code.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2022.3.21f1
Compatible
Compatible
Compatible
Description

Load/Download image(s) by URL and local path using the same API.


Supports batch loading images, queued batch loading images, and the ability to specify the number of loaders to use.


Provides powerful cache management features for caching your images in the memory and storage, speeds up the loading efficiency for cached images, and handles file naming, folders, time to keep and delete images, etc.



* Note that this asset is not a native plugin for loading files from native device storage.



💛ImageLoader can upgrade to Pro TexturePlayer at a reduced price



[ Features ]


☻ Cache Features: In-Memory Cache & Storage Cache.


☻ ImageLoader: load single image, support multiple instances for loading images.


☻ ImageQueuedLoader: load multiple images with a single API, supports limiting the number of loaders, split loading process to avoid blocking the main thread when loading a large number of images.


☻ ImageBatchLoader: wrapped the ImageLoader & ImageQueuedLoader for easily loading multiple images. Load multiple images with a single API.


☻ Code-less ImageLoadToTargetHandler components are ready for drag and drop in the scene to load your images. Support load and display on UGUI Image, RawImage, and Renderers such as cube, plane, etc. (*Of course, by integrating our APIs in your codes, you can do something more)


☻ Load images from local(application paths), and by the image URLs from Web storage, using the same API.


☻ Detect actual image Extension Name and MIME Type.


☻ Easy, powerful image batch naming & cache management.


☻ Flexible settings:


- Retry option


- Timeout option


- Cache mode: NoCache, UseCached, Replace,


- Cache file limit per folder


- Cache as per URL, or Cache using specific Filename/Sequence


- Particular cache(Save & Load) directory and folder


- Sequential file naming formats


- Min. keep file time & file expire(max.) time


- Auto-delete cached files when expired or exceed the limit per folder



☻ Example scenes included.




Bonus Features


EasyIO Plugin: supports saving & loading text, class, and file byte array on different platforms. Adds the ability to write files in IndexedDB, so the cache management system can work correctly on WebGL.




[ Support Platform ]


- Unity5 and newer, Unity Pro/Plus & Personal


- Support Unity Editor, Mobile & Desktop platforms, WebGL



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*** We welcome any questions, suggestions, and bug reports, please feel free to contact us at swan.ob2@gmail.com. We will be happy to listen to you. Thank you!

ImageLoader

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Refund policy
This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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License type
File size
669.6 KB
Latest version
1.2.7
Latest release date
Dec 9, 2024
Original Unity version
2022.3.21
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