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I tried to use this 2 years ago and it didnt work, emailed the devs and I got nothing but auto-replies. Now going back to it, I have even more compile errors and somehow it messed with a few settings in my project. Off to looking at other IAP assets.
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t
hmmm....
7 years ago
tomiciprian이전 버전 1.8.1
i open it and got 14 errors... someone help?
i use unity 2017.3.0F3
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D
in unity 2018
8 years ago
DRIVER1ksa이전 버전 1.7.0
getting infinity errors ,,
//
PlayerSettings Validation: Requested build target group (2) doesn't exist; #define symbols for scripting won't be added.
UnityEditor.PlayerSettings:SetScriptingDefineSymbolsForGroup(BuildTargetGroup, String)
Digicrafts.IAP.IAPManagerEditor:AddCompileDefine(String, BuildTargetGroup[]) (at Assets/Digicrafts/IAPManager/Editor/IAPManagerEditor.cs:343)
Digicrafts.IAP.IAPManagerEditor:OnInspectorGUI() (at Assets/Digicrafts/IAPManager/Editor/IAPManagerEditor.cs:311)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
//
making unity slow when working in iap event
otherwise its working as expected
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M
Good asset
8 years ago
MontanaAnton이전 버전 1.6.5
there is not enough flexibility
too tight binding to the interface
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This is by far the best IAP solution out there.
I didn't need any extended functionality for my app such as DB manager or UI store design since I already had programmed these features, I just needed a quick IAP manager and this is exactly what I was looking for.
It probably took me half an hour to set up the IAP manager and everything worked flawlessly. It's cheap, straight forward and saves you a lot of time, so 7 bucks feels literally like stealing.
Thank you :)
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