메인 콘텐츠로 건너뛰기
Unity logo
キャンセル
개인정보 설정
장바구니
애플리케이션
Sell Assets

평점 만점의 리뷰가 11,000개 이상

8만 5천명 이상의 리뷰

10만명 이상의 포럼 멤버가 선호하는 에셋

유니티에서 모더레이팅하는 모든 에셋

1 - 10 / 33개 표시
사용자 리뷰
정렬 기준
m
Good
7 years ago
miki9009버전 1.0.0
Works, but it is very slow, especially writing. Also, the compression is far worse than in the original GZIP. I had a file 677KB, with original GZIP it was compressed to 74KB! with this implementation it was compressed only to 352KB. However, If you are only saving files in your Editor, you can use the original System.IO.Compression and Load files with Unity.IO.Compression, because they are compatible, works like a charm! Tested on Android.
이 리뷰가 도움이 되었나요?
0
0
c
Really good asset!
7 years ago
cacolukia버전 1.0.0
Just what you'd expect. Simple to setup and use.
이 리뷰가 도움이 되었나요?
0
0
j
Works like a charm!
7 years ago
josh_dreemar버전 1.0.0
I was using GZip for compressing some files when I ran into the issue of it not working on mobile. Luckily this worked perfectly. Thanks for saving me from hours of headache!
이 리뷰가 도움이 되었나요?
0
0
O
Thank you so much!
7 years ago
OguzhanOGUZ0644버전 1.0.0
Firstly , I wrote tons of script based on system.compression library and it was working great at some point on windows but when I built my game on android I saw nothing works at all! You can't imagine how I was disappointed and desperate, untill I see this artifact ofcourse! I must say that this asset saved my project! Thanks to creators. If you want to compress string in android application, don't think and use this asset! It Works great!
이 리뷰가 도움이 되었나요?
1
0
v
Thank for share
7 years ago
vubl버전 1.0.0
I plan to port deflatestream from Microsoft dotnet's open source, but I found this, you save my time. It work perfectly as expected, any way thank to acet with the tip remove the debug lines.
이 리뷰가 도움이 되었나요?
0
0
A
Works but some stray debug code makes it slow
8 years ago
Acet버전 1.0.0
As others said, this is running very slowly. To fix that, go to FastEncoderWindow.cs and comment out the entire contents of VerifyHashes. After that, it works fine.
이 리뷰가 도움이 되었나요?
6
0
U
Thank you very very much!
8 years ago
Your asset saved many times for me. Thank you)
이 리뷰가 도움이 되었나요?
0
0
R
Works Great
8 years ago
Ramy-TL버전 1.0.0
Very easy to use, I did not notice slow performance, I use it with a ~2MB text file and takes about 200ms on mobile devices. Recommended.
이 리뷰가 도움이 되었나요?
0
0
d
Too Slow for Moderate File Sizes
8 years ago
dave_smokelabs버전 1.0.0
Thank you for providing an open source solution that's so easy to implement ; however, users should definitely be aware of the overhead associated with this compression tool. After learning that mobile does not support System.IO.Compression.GZipStream, I integrated this tool and it slid into place effortlessly. However, benchmarking tests resulted in much, much slower compression (400.0ms vs 3.0ms). This may be a feasible solution for smaller data sets or one time load/save routines, but this is not for anyone looking to compress/decompress large data files.
이 리뷰가 도움이 되었나요?
1
0
B
Headache saving.
9 years ago
Brogan89버전 1.0.0
After trying out a paid asset I came across this one and works the best. Go figure! Thank you for allow me to continue to develop games and not become a computer surgeon. Extra notes, for some reason it's quite slow in the editor gzipstreaming texture2 bytes, but on android, ios, and webgl it runs very quickly.
이 리뷰가 도움이 되었나요?
0
0
Quality assets
Over 11,000 five-star assets
Trusted
Rated by 85,000+ customers
Community support
Supported by 100,000+ forum members
Unity logo

언어

어필리에이트 프로그램

멤버십링크 생성기어필리에이트 ID

Feedback

파트너 프로그램

협력사
Copyright © 2026 Unity Technologies
모든 가격은 부가가치세를 제외한 금액입니다.