メインコンテンツにスキップ
Unity logo
キャンセル
プライバシー設定
カート
アプリケーション
Sell Assets

11,000 種類を超える 5 つ星アセット

8.5 万人以上の顧客による評価

10 万人を超えるフォーラムメンバーが支持

すべてのアセットを Unity が審査済み

33件のうち 1 - 10を表示中
ユーザーレビュー
表示順
m
Good
7 years ago
miki9009バージョン 1.0.0 で
Works, but it is very slow, especially writing. Also, the compression is far worse than in the original GZIP. I had a file 677KB, with original GZIP it was compressed to 74KB! with this implementation it was compressed only to 352KB. However, If you are only saving files in your Editor, you can use the original System.IO.Compression and Load files with Unity.IO.Compression, because they are compatible, works like a charm! Tested on Android.
このレビューは役に立ちましたか?
0
0
c
Really good asset!
7 years ago
cacolukiaバージョン 1.0.0 で
Just what you'd expect. Simple to setup and use.
このレビューは役に立ちましたか?
0
0
j
Works like a charm!
7 years ago
josh_dreemarバージョン 1.0.0 で
I was using GZip for compressing some files when I ran into the issue of it not working on mobile. Luckily this worked perfectly. Thanks for saving me from hours of headache!
このレビューは役に立ちましたか?
0
0
O
Thank you so much!
7 years ago
OguzhanOGUZ0644バージョン 1.0.0 で
Firstly , I wrote tons of script based on system.compression library and it was working great at some point on windows but when I built my game on android I saw nothing works at all! You can't imagine how I was disappointed and desperate, untill I see this artifact ofcourse! I must say that this asset saved my project! Thanks to creators. If you want to compress string in android application, don't think and use this asset! It Works great!
このレビューは役に立ちましたか?
1
0
v
Thank for share
7 years ago
vublバージョン 1.0.0 で
I plan to port deflatestream from Microsoft dotnet's open source, but I found this, you save my time. It work perfectly as expected, any way thank to acet with the tip remove the debug lines.
このレビューは役に立ちましたか?
0
0
A
Works but some stray debug code makes it slow
8 years ago
Acetバージョン 1.0.0 で
As others said, this is running very slowly. To fix that, go to FastEncoderWindow.cs and comment out the entire contents of VerifyHashes. After that, it works fine.
このレビューは役に立ちましたか?
6
0
U
Thank you very very much!
8 years ago
Your asset saved many times for me. Thank you)
このレビューは役に立ちましたか?
0
0
R
Works Great
8 years ago
Ramy-TLバージョン 1.0.0 で
Very easy to use, I did not notice slow performance, I use it with a ~2MB text file and takes about 200ms on mobile devices. Recommended.
このレビューは役に立ちましたか?
0
0
d
Too Slow for Moderate File Sizes
8 years ago
dave_smokelabsバージョン 1.0.0 で
Thank you for providing an open source solution that's so easy to implement ; however, users should definitely be aware of the overhead associated with this compression tool. After learning that mobile does not support System.IO.Compression.GZipStream, I integrated this tool and it slid into place effortlessly. However, benchmarking tests resulted in much, much slower compression (400.0ms vs 3.0ms). This may be a feasible solution for smaller data sets or one time load/save routines, but this is not for anyone looking to compress/decompress large data files.
このレビューは役に立ちましたか?
1
0
B
Headache saving.
9 years ago
Brogan89バージョン 1.0.0 で
After trying out a paid asset I came across this one and works the best. Go figure! Thank you for allow me to continue to develop games and not become a computer surgeon. Extra notes, for some reason it's quite slow in the editor gzipstreaming texture2 bytes, but on android, ios, and webgl it runs very quickly.
このレビューは役に立ちましたか?
0
0
高品質なアセット
11,000 種類を超える 5 つ星アセット
信頼がある
8.5 万人以上の顧客による評価
コミュニティが支持
10 万人以上のフォーラムメンバーが支持
Unity logo

フィードバック

パートナープログラム

パートナー
Copyright © 2026 Unity Technologies
全ての表示価格には消費税は含まれていません