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Simply put, EchoEvent is a 2 in 1 event system. It has Global Listeners, which works similar to other event systems as well as Area Based Listeners allowing you to send messages to listeners on GameObjects within an area or radius. Sending an area message only searches through the listeners near the area specified, so you could have 1,000,000 area listeners in a scene but echoEvent system will only search through the items near the given area. This makes it fast and causes no Garbage Collection.


WebGL Demo

Examples of use:

Sending damage to an area of objects

Waking up enemies in area around player

Can be used like delegates without causing garbage collection

Sending timed messages at intervals to do animation or events


Features:

Extremely Fast

Never causes garbage collection

Area and Global Listeners

Broadcast to all Global Listeners

Easy to use

Uses int’s for id’s, not strings for speed

Send messages with delay, intervals and duration

Send messages with tags

Send messages with data such as floats transforms, vectors, bools and more

Adding custom messages next

Comes with 3 effect shaders used in Demo!

EchoEvent [BETA]

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许可证类型
文件大小
5.0 MB
最新版本
0.01
最新发布日期
2019年9月5日
原始 Unity 版本
2017.4.25
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