평점 만점의 리뷰가 11,000개 이상
8만 5천명 이상의 리뷰
10만명 이상의 포럼 멤버가 선호하는 에셋
유니티에서 모더레이팅하는 모든 에셋
HALF PRICE WHILE IN BETA
Simply put, EchoEvent is a 2 in 1 event system. It has Global Listeners, which works similar to other event systems as well as Area Based Listeners allowing you to send messages to listeners on GameObjects within an area or radius. Sending an area message only searches through the listeners near the area specified, so you could have 1,000,000 area listeners in a scene but echoEvent system will only search through the items near the given area. This makes it fast and causes no Garbage Collection.
WebGL Demo
Examples of use:
Sending damage to an area of objects
Waking up enemies in area around player
Can be used like delegates without causing garbage collection
Sending timed messages at intervals to do animation or events
Features:
Extremely Fast
Never causes garbage collection
Area and Global Listeners
Broadcast to all Global Listeners
Easy to use
Uses int’s for id’s, not strings for speed
Send messages with delay, intervals and duration
Send messages with tags
Send messages with data such as floats transforms, vectors, bools and more
Adding custom messages next
Comes with 3 effect shaders used in Demo!
EchoEvent [BETA]
