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Broadcast messages: some kind of event system, but more powerful than "standard events". Main difference between "messages" and "events": components do not need to know anything about each other.
Broadcasters deliver messages/notifications to its subscribers in indirect way: they use "messages hub" layer to communicate each other.

Package also contains development time tools to help to inspect who subscribed on messages now.

Refer to the documentation

Broadcast messaging

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文件大小
273.0 KB
最新版本
1.0
最新发布日期
2017年10月27日
原始 Unity 版本
5.6.3
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