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The easiest way to develop Body Tracking applications for Orbbec Femto Bolt/Mega and Azure Kinect. Includes examples: avateering, video recording, angle calculations, fitting room, and more.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
2022.3.23f1 | Compatible | Compatible | Compatible |
Description
The fastest and easiest way to develop body-tracking applications for the Orbbec Femto Bolt, Femto Mega, and Azure Kinect depth cameras.
Main features
- Avateering (Single-user & Multi-user)
- Video Recording & Playback
- Virtual Fitting Room
- Angle calculations
- Hand Cursor Control
- Color & Depth samples
- Plug-and-Play
- Easy to use
- Supports NVIDIA, AMD, & Intel graphics cards
- No Kinect or Orbbec SDK installation is required on developer computers
- No Kinect or Orbbec SDK installation is required on customer computers
Supported Streams
- Color (up to 4K)
- Depth
- Skeleton
- User
- IMU
- Floor
Supported Platforms
- Windows Desktop
- Windows Editor
Supported Unity versions
- Unity 2021
- Unity 2022
Documentation
lightbuzz.com/tools/azure-kinect-unity/documentation/
Support
Technical details
Body Tracking for Orbbec Femto Bolt, Mega, & Azure Kinect
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License agreement
Standard Unity Asset Store EULALicense type
File size
1.4 GB
Latest version
5.4.0
Latest release date
Apr 30, 2024
Original Unity version
2022.3.23
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