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Very user-friendly asset
7 months ago
sparkpackeron previous version 1.8.18
I used to avoid database-related assets because they often lacked necessary features or were difficult to use, but this asset allows me to create and modify databases with minimal effort, making it extremely easy to use. Although some time has passed since its release, support is still ongoing and very reliable.
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J
Very cool.
7 months ago
JakartaIlIon previous version 1.8.18
Very convenient for filling out tables and store data. This should be built into Unity. I shouldn't have doubted that I needed it.
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D
Supreme Database Asset
a year ago
DaegeunParkon previous version 1.8.15
This asset is the best of all the Local Database assets on the Asset Store. Even though it's been a long time since this asset was first released, I still haven't seen a better Local Database Asset than this one.
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J
Im impressed
a year ago
J74on previous version 1.8.14
Very well implemented & superb documentation
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D
A Fantastic Tool with Excellent Support!
a year ago
DevHyperlabon previous version 1.8.14
This tool has relieved us from a huge burden and accelerated our development processes. It’s a very comprehensive tool that can meet almost all your needs. In cases where it doesn’t, the developer responds quickly, implements your requests, and delivers updates promptly. I highly recommend using it!
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S
This is GREAT :)
a year ago
Smellydaveon previous version 1.8.12
As a hobbyist I have to say that this is so easy to use and fits really well with the way I like to work. All the data you want for your project is so well organised and accessible. The import/export to Excel is a breeze and so editing is great. I add fields or structure in BG then add content in Excel. One of, if not the best asset I have for Unity. I can't comment on support as the docs are really good so I haven't had to use it...thank you for such a great solution....ooh - I almost forgot to mention the generated classes . As I mentioned I am only a hobbyist so maybe this is normal but the fact that you can automatically generate static classes from your database is amazing to me - so easy to use :)
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f
Easy 5/5.
a year ago
fuzzysmurfon previous version 1.8.12
This guy knows Databases. Ever work in a SQL Database for enterprise companies? honestly I've played w/ several Database-like systems, and this is the best Unity adaption I have found. Its easy to use, UI is user friendly, and its similar to building a structured SQL Database. Very Well made, and developer is really responsive. Honestly if I have to make a game w/ data storage, I honestly cant do it unless it has a remote database w/ APIs, or it uses this Unity asset.
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a
Seems quite good for data management needs
2 years ago
adventurefanon previous version 1.8.6
I picked this up last year, but have been too busy to try it out. Finally had the chance to explore BG Database, and while I would say the initial interface looks a little overwhelming, once you set it up for your needs it's really self-explanatory after that. The best thing in my opinion is getting this high quality of a setup for your data pipeline. It's the kind of interface that makes you WANT to make more games, because everything feels more unified and easier to work with. The developer is pretty active as well, so I would recommend it if you're looking for something along these lines.
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R
I really like working with BG Database
2 years ago
ReJonnyCon previous version 1.8.10
I have been using BG Database for a bit now and I really like working with it. The documentation is pretty clear, sometimes I personally found it a bit confusing but nothing that took longer than few minutes to figure out. Overall this asset is great and fun to work with, code generation and data binders are especially helpful in my opinion and I have not found any bugs or problems so far. Great tool!
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h
Very useful asset !
2 years ago
hafu985on previous version 1.8.15
Very useful asset ! Please add apportunity to get same List<T> fields without creation new each times when i getting that fields. It allow me avoid use caches which i use to avoid allocations.
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