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평점 만점의 리뷰가 11,000개 이상

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1 - 10 / 109개 표시
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l
How to get the older version
a month ago
lkb091288버전 1.21
Hi,where I can get the older version 1.19.1?Thank you
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0
0
퍼블리셔 답변:
25 days ago에 답변됨
Just send me an e-mail.
z
about copied software
a month ago
zhaojia511버전 1.21
I admit that some Chinese use unlicensed copies, most of students lack of money for homework. If you don't want this happen how about let unity quit China market? Spend more time on improve your product, like check if you using the latest kinect sdk, always compling failure. you can't own all the money in the market, understand the market if you play a role here.
이 리뷰가 도움이 되었나요?
0
0
퍼블리셔 답변:
a month ago에 답변됨
Sorry, but my products have always been free for students. Just write me an e-mail to request what you need. I know that students don't have their own funds. There shouldn't be any compilation or runtime errors. Please e-mail me with more details about your issues (e.g. screenshots, Editor.log, etc.), and I'll take a closer look.
S
Easy integration for the Femto Bolt camera
2 months ago
SymbionProject이전 버전 1.20.1
Super easy to get set up and explore interesting ways of controlling Unity using a depth camera. Highly recommended and also great communication with the developer.
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퍼블리셔 답변:
2 months ago에 답변됨
Thank you!
M
Very good asset and quick support
2 months ago
MatthieuCailleUnido이전 버전 1.20.1
Very good asset and quick support
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0
0
퍼블리셔 답변:
2 months ago에 답변됨
Thank you!
K
Femto Bolt SensorOrientation CLOCKWISE90 ,Help!
5 months ago
King-jay569이전 버전 1.20.1
my email kingjay16888@gmail.com,I Send you Email rumen.filkov@gmail.com
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0
0
퍼블리셔 답변:
5 months ago에 답변됨
Please look at the steps in this tip: https://rfilkov.com/2019/08/26/azure-kinect-tips-tricks/#t9
r
still relevant with sensors around
7 months ago
r618이전 버전 1.20.1
thanks for the asset and for all the critical support - it's not always trivial with unpredictable HW setups Best !
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0
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퍼블리셔 답변:
7 months ago에 답변됨
Thank you too!
t
Everything's been working fine, but I need help with one thing.
10 months ago
trainerhoon이전 버전 1.19.1
Everything was working fine, but I need help with one issue. After replacing my GPU with a GTX 3060 and running the project, the camera was initially not recognized. After updating the SDK DLLs to the latest version, the camera is now detected, but the body count is not being recognized, so I’m unable to test avatar movement. It seems that body tracking and depth sensing are not functioning properly. I’ve already replaced the DLLs with the latest version. For reference, the Orbbec camera is properly connected and confirmed to be working correctly in the Orbbec viewer. Please respond if you see this message—it’s an urgent issue. My email: dlrkgus2001@gmail.com
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0
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퍼블리셔 답변:
10 months ago에 답변됨
Please email me the Editor's log file after you run and close a demo scene, so I can take a look at what's going on under the hood.
k
The best Kinect package by far
a year ago
kbouw이전 버전 1.20.1
I've tried every Kinect package on the Unity store and even tried implementing my own interface. This one is by far the most stable, feature rich, and most up to date package. I've been using it for years and it is always a pleasant surprise to see an update from Rumen adding new capabilities (ex: Femto Bolt support). As a bonus, they are always responsive when contacted.
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0
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퍼블리셔 답변:
a year ago에 답변됨
Thank you very much!
w
There is an issue when connecting and disconnecting the Femto sensor.
a year ago
wprlffltm이전 버전 1.20.1
I'm having trouble with the UserMeshDemo scene provided in the Azure Kinect and Femto Bolt Examples for Unity app. If you connect and disconnect Femto repeatedly, at some point you will see the message "Runtime Error!" "This application has requested the Runtime to terminate it in an unusual way" The function names used when connecting and disconnecting are as follows: KinectManager.Instance.StartDepthSensors(); KinectManager.Instance.StopDepthSensors(); I didn't do anything. I just connected, disconnected, and reconnected. At some point when I try to reconnect I get a "Runtime Error!" Sometimes symptoms appear after one try, sometimes it takes 100 tries to appear. Is there any way to solve this problem?
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0
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퍼블리셔 답변:
a year ago에 답변됨
Sorry, but I couldn't reproduce your issue. I tried UserMeshDemo + StartStopDepthSensors-component for more than 10 minutes each. There was no crash. How long did it take in your case for the crash to occur? Please find and e-mail me the Editor's log-file after you get the crash, so I can see what exactly has caused it.
k
Excellent support!
a year ago
kevcarr111이전 버전 1.19.2
I recently changed from the Azure camera to the Orbbec Femto Bolt camera. I had no choice thanks to MS. Anyways this was an ordeal for me, as I am not a strong coder. However, Rumen wrote very clear instructions and made it very simple. When the new camera was still not work, I emailed Rumen and he immediately sent me a simple fix, and now it works great. This type of response is so critical and appreciated. I absolutely recommend the Azure Kinect and Femto Bolt Examples for Unity and RF Solutions. Excellent product.
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1
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퍼블리셔 답변:
a year ago에 답변됨
Thank you very much!
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