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Want to make your games run smoother or execute code from thread on main? Then use Async Scheduler!

Documentation
Forum

Features
NEW Improved Task integration
- Async.Instantiate returns ITask
- Async.Run receives/returns ITask
- Async.Run supports task with result

- Async.Run
Schedules code across multiple frames, preventing lag spikes. Capable of executing code from background thread on main

- AsyncInsantiateGameObject
Component that makes it easy to create spawn placeholders with editor-only previews

- Async.Instantiate/Destroy
Replaces Instantiate/Destroy.
Useful for instantiating large quantities of objects at run time
Thread Safe Instantiate/Destroy on a separate thread
Prevent instantiation entirely by calling Destroy on pending objects

Example Usages:
- Load saved level without loading screen
- Pieces of a destructible meshes
- Streaming in procedural content
- Foliage around player as they explore
- Procedural Asteroids/Planets/Stars
- etc (Let me know how you use it!)

Want an easy way to manage threads?
Task for Unity
Want to spawn objects in Parallel?
Parallel for Unity

Async Scheduler

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78 users have favourite this asset
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$24.99
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退款政策
该资源受Unity资源商店退款政策约束。有关详细信息,请参见《最终用户许可协议》(EULA)中的第2.9.3节。
安全结账方式:
Supported payment methods: Visa, Mastercard, Maestro, Paypal, Amex
许可证类型
文件大小
81.5 KB
最新版本
1.2
最新发布日期
2017年11月27日
原始 Unity 版本
5.5.0
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