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Unity版本 | 内置渲染管线 | 通用渲染管线(URP) | 高清渲染管线(HDRP) |
---|---|---|---|
2021.3.28f1 | 兼容 | 兼容 | 兼容 |
A set of custom actions to allow you to interact with Aron Granberg's A* Pathfinding (5.*) directly from NodeCanvas, containing actions and conditions to control game logic and simplify use cases.
Main features:
- Creating, Pooling and Managing Paths
- Getting, Setting and Iterating Nodes
- Graph Management and Interaction
- Helper actions and conditions
- Supports both free and pro versions of A* Pathfinding
- And MANY more
Other features:
- Sleek icons to keep the look and feel of nodeCanvas
- All actions and conditions make use of custom information outputs
- All grouped into easy to use A* Pathfinding categories
- Comes with example scenes showing majority of common use cases
The only prerequisites are having Aron Granberg's A* Pathfinding and nodeCanvas assets in your project. Then you can just drop this into your project and away you go!
Versions Required
- NodeCanvas 3
- A* Free/Pro 5.*
(3.* actions available on request)
Free A* Users Only
To support both versions we have had to add polyfills to the project which will need enabling for A* free users, to do this uncomment the Pragmas in the polyfill files, this is explained in the readme file or in the documentation. It is the only way we can support both pro and free users with a single package.
Most of the action names and conditions are self-explanatory, however please feel free to drop in our Discord Server if you have any queries or issues.
A* Pathfinding Actions for NodeCanvas
