Over 11,000 five-star assets

Rated by 85,000+ customers

Supported by 100,000+ forum members

Every asset moderated by Unity

Home
Tools
Integration
This content is hosted by a third party provider that does not allow video views without acceptance of Targeting Cookies. Please set your cookie preferences for Targeting Cookies to yes if you wish to view videos from these providers.
1/5
Efficient and elegant object pooler for GameObjects. The system is based on an entirely static helper class with easily accessible extension methods. The helper class automatically manages the pools for you, but you can also use the pools directly for full control. Commented source code and examples included.

Features:
- Can easily handle thousands of objects.
- Fully automatic. No tedious manual setup required.
- Simple to use with extension methods: replace Instantiate(prefab) with prefab.Spawn(), and Destroy(go) with go.Recycle().
- Automatic parenting (optional).
- Prefabrication and releasing by demand.
- Callbacks and C# events for resetting the objects. Unity callbacks can be used as well.
- Garbage-free events on object creation, destruction, activation, and inactivation.

Note:
- This asset includes Event Propagators
- If you also use Collision Propagators, please import it before installing GameObjectPooler, because Collision Propagators uses a stripped-down version of PrefabSpawner script.

GameObjectPooler

(7)
74 users have favourite this asset
(74)
FREE
License type
File size
107.8 KB
Latest version
1.0
Latest release date
Apr 12, 2018
Original Unity version
5.6.0
Support
Visit site
Quality assets
Over 11,000 five-star assets
Trusted
Rated by 85,000+ customers
Community support
Supported by 100,000+ forum members
Unity logo
Language
Feedback
Partners Program
Partners
USD
EUR
Copyright © 2025 Unity Technologies
All prices are exclusive of tax
USD
EUR