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J
Was good while it lasted
7 years ago
Jarediavionic버전 1.0
This was great while it last but i just came back to a project i havent touched in months and now the controller is suddenly dropping out for no reason. If i restart the program in the hololens it will function for a little bit of time but that varies and is quite inconsistent.
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0
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H
Having a controller dropout issue!
7 years ago
HyperLethalVector92버전 1.0
like Sam_Berndt before me, I'm having the same issue, after a while the controller values will stop updating, until I temprorarily exit the application and re-enter it. Then it will work for a short period before timing out again.
Anyone manage to find a way around it?
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2
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S
Great! But recently had some trouble.
7 years ago
Sam_Berndt버전 1.0
I've been using this plugin on my HL dev project for about a year now and up until recently I haven't really had a problem. Actually, it's been a very useful and easy to use tool.
Recently, however, the Xbox controller input will periodically just give out. At first I thought something in my code was broken, but to my surprise everything was working fine assuming the values given by the controllerInput were correct.
What I found was that the controllerInput.Update() function call, the function call which uses the dll to collect the input from the controller, will no longer update any of the values found in controllerInput when this issue occurs. In fact, all the values will stay the same.
Occasionally if I suspend my program and rerun it, it will work again for some time and give out again. Other times I can close the program and restart it multiple times in a row and still experience the same bug. This makes me think that it has something to do with the xbox controller driver.
It's been happening quite frequently at this point and I can't seem to narrow down any sort of trigger as to why it's happening.
After further testing I found that the above issue only happens on RS4 builds; RS3 still works perfectly fine.
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1
0
Does anyone had same problem?
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0
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퍼블리셔 답변:
7 years ago에 답변됨
Sorry to hear about your issues. I think I have a quick fix.
You’re probably getting an out-of-range exception when a controller is not paired. If you’re setting things up as in the example scene/script, then you’re calling this in Start (looking for a controller at index 0):
void Start () {
// Needed //////////////////////////////////////////////////
controllerInput = new ControllerInput(0, 0.19f);
// First parameter is the number, starting at zero, of the controller you want to follow.
// Second parameter is the default “dead” value; meaning all stick readings less than this value will be set to 0.0.
///////////////////////////////////////////////////////////
}
And doing this in Update:
// Needed //////////////////////////////////////////////////
controllerInput.Update();
///////////////////////////////////////////////////////////
Since there is not a controller at index 0, you are getting the error. A quick fix is to put this check around your Update call, ensuring that (since you’re looking for index 0), there is an least one joystick:
if (Input.GetJoystickNames().Length >= 1)
{
// Needed //////////////////////////////////////////////////
controllerInput.Update();
///////////////////////////////////////////////////////////
}
T
Read this fully!
8 years ago
TheJavierD버전 1.0
This does not work properly:
1) This spams the console with an exception and after using it for a while it bugs out hololens and the controller loses pairing.
2) it's a dll so you can't fix the issue.
3) it adds input lag because of how its designed.
I was able to make the exception shut up by downloading a newer version directly from:
https://github.com/Mikerr1111/HoloLens-Xbox-Controller
We won't have to use this anymore after 2018.2:
https://fogbugz.unity3d.com/default.asp?1008255_u69q2vd4agsn6i21
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0
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퍼블리셔 답변:
7 years ago에 답변됨
Sorry to hear about your issues. May I ask what are the exceptions you are getting? If they are out of range exceptions, then the app is not finding your paired controller and I’d suggest you try the work around listed in the reply to the other above comment titled “Has outoffrange error in ControllerInput.Update”.
There are some bugs in Unity. The mapping of the controls is not as it should be (DPad is axis 9 and 10 instead of 4 and 5 as documented) and the right joystick is not supported at all.
This asset deals with that. You get a very, VERY simple control that does all you need. It does not get in the way (you still get the raw values, but this time nicely clipped to remove the dead zone) and it's way easier to use than to try to remember all the hardcoded names you've had to enter in the Input.
Download it and use it. It just works. Kudos!
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B
Easy to Use
8 years ago
Billygoatman123버전 1.0
Solved a problem I did not want to solve. Plug and play, works great! Thanks!!
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1
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