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I've written to the developer 2 weeks ago, and I haven't got a reply to my question. The examples are 2.5/5 as they are not very specific to actually mobile building.
I really think the major draw-back is the actual developer saying in other comments "Have you contacted me on e-mail?" yet not responding to such inquiries.
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l
MultipleWifiBoard with limited ports and lack of tutorial
4 years ago
laboratoriolehsa이전 버전 3.3.3
I need to connect MultipleWifiBoard , however the programming seems to have the limitation that each card must have to use a different port, however
the ESP8266 only has an A0 port.
I tried to contact the developer but to no avail.
I need this for a university research project.
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E
Bad asset, does not work
5 years ago
Enumerator_T이전 버전 3.3.3
This asset seems to be abandoned and left for dead by the creator, missing libs, problems after problems, refund me!
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퍼블리셔 답변:
4 years ago에 답변됨
The package is not abandoned no worries; have you tried to reach me via email ?
S
Cant get Sended Data from Unity to work with it on NodeMCU!
5 years ago
ShadowlessStudios이전 버전 3.3.3
Hi Marc,
I need your help <- I can't get the Data wich is sended by Unity to work with it. That means:
I send data with KeyboardArrow. Arrow UP is =1 Arrow Down is 2 and so on. If i dont press anything than the number 5 is Sended all the time.
I do this with this Code:
in start funktion is the board defined:
board = UduinoManager.Instance.GetBoard("ESP8266TamerBoard");
And the sendig Code is this bellow:
"UduinoManager.Instance.sendCommand(board,"1"); "
I can see the Numbers in the last send Message Fram in Unity.
And in the Serial Monitor i was able to see the numbers after i added this Code to the Start Funktion of the NodeMCU: uduino.useSerial(true);
That means Unity does everything right i think. Iam able to see last message and teh SerialMonitor of the NodeMcu show teh correct number!
But i cant work with the seen Number in don’t know why!
I tried it this following way to just debug it but no chance:
//CODE ON NODEMCU:
int switchCaseNumber;
void getDataTest()
{
if (softwareSerial.available()) //I tried this with softwareSerial aswell
{
switchCaseNumber = Serial.read();
switch (switchCaseNumber)
{
case '1': Serial.println("The nummber 1 arrived us"); break; //just to see if when press the Key Arrow UP if it works but no it don’t;
case '2': Serial.println("Die Zahl 2 Kam an"); break;
case '3': Serial.println("Die Zahl 3 Kam an"); break;
case '4': Serial.println("Die Zahl 4 Kam an"); break;
case '5': Serial.println("Die Zahl 5 Kam an"); break;
default: Serial.println("no number arrives");
Serial.println("this number arrives us :");
Serial.write(switchCaseNumber ); // I tried it with Serial.print() too
Serial.println("================================");
break;
}
}
}
But am I doing wrong?
Software Serial sends and receives data from Arduino without any problems but not from Unity.
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s
Very good asset and very good support
5 years ago
sergeencaoua이전 버전 3.3
Version 3.3.2: I have used it to connect my Android smartphone to a nodeMCU 12-E, and it works OK . At the beginning there was an issue with the Build 3.3 , i have written to Marc, and he solved the problem within one day by updating the Uduino wifi which is now 3.3.2
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l
Please fix the typoi n example code!
5 years ago
lungpan_cheng이전 버전 3.2.1
The first two lines should be:
#include <Uduino_Wifi.h>
Uduino_Wifi uduino("uduinoBoard");
Please change "WiFi" to "Wifi" for the imported library to work. Thanks.
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