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d
Asset works, but support is hard to come by
2 years ago
deceneu88버전 3.5.0
I've written to the developer 2 weeks ago, and I haven't got a reply to my question. The examples are 2.5/5 as they are not very specific to actually mobile building. I really think the major draw-back is the actual developer saying in other comments "Have you contacted me on e-mail?" yet not responding to such inquiries.
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0
0
g
It does work!
3 years ago
gezatoth버전 3.5.0
Does not work with fresh 2021 unity install. Update: I stand corrected. The plugin works. One needs to add(drag) the Uduino object to the scene. I presume it is an obvious thing... wasn't for me.
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0
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l
MultipleWifiBoard with limited ports and lack of tutorial
4 years ago
laboratoriolehsa이전 버전 3.3.3
I need to connect MultipleWifiBoard , however the programming seems to have the limitation that each card must have to use a different port, however the ESP8266 only has an A0 port. I tried to contact the developer but to no avail. I need this for a university research project.
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0
0
E
Bad asset, does not work
5 years ago
Enumerator_T이전 버전 3.3.3
This asset seems to be abandoned and left for dead by the creator, missing libs, problems after problems, refund me!
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0
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퍼블리셔 답변:
4 years ago에 답변됨
The package is not abandoned no worries; have you tried to reach me via email ?
S
Cant get Sended Data from Unity to work with it on NodeMCU!
5 years ago
ShadowlessStudios이전 버전 3.3.3
Hi Marc, I need your help <- I can't get the Data wich is sended by Unity to work with it. That means: I send data with KeyboardArrow. Arrow UP is =1 Arrow Down is 2 and so on. If i dont press anything than the number 5 is Sended all the time. I do this with this Code: in start funktion is the board defined: board = UduinoManager.Instance.GetBoard("ESP8266TamerBoard"); And the sendig Code is this bellow: "UduinoManager.Instance.sendCommand(board,"1"); " I can see the Numbers in the last send Message Fram in Unity. And in the Serial Monitor i was able to see the numbers after i added this Code to the Start Funktion of the NodeMCU: uduino.useSerial(true); That means Unity does everything right i think. Iam able to see last message and teh SerialMonitor of the NodeMcu show teh correct number! But i cant work with the seen Number in don’t know why! I tried it this following way to just debug it but no chance: //CODE ON NODEMCU: int switchCaseNumber; void getDataTest() { if (softwareSerial.available()) //I tried this with softwareSerial aswell { switchCaseNumber = Serial.read(); switch (switchCaseNumber) { case '1': Serial.println("The nummber 1 arrived us"); break; //just to see if when press the Key Arrow UP if it works but no it don’t; case '2': Serial.println("Die Zahl 2 Kam an"); break; case '3': Serial.println("Die Zahl 3 Kam an"); break; case '4': Serial.println("Die Zahl 4 Kam an"); break; case '5': Serial.println("Die Zahl 5 Kam an"); break; default: Serial.println("no number arrives"); Serial.println("this number arrives us :"); Serial.write(switchCaseNumber ); // I tried it with Serial.print() too Serial.println("================================"); break; } } } But am I doing wrong? Software Serial sends and receives data from Arduino without any problems but not from Unity.
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l
bon atout pour l esp8266
5 years ago
lalexl이전 버전 3.3
au top fonctionne bien!
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s
Very good asset and very good support
5 years ago
sergeencaoua이전 버전 3.3
Version 3.3.2: I have used it to connect my Android smartphone to a nodeMCU 12-E, and it works OK . At the beginning there was an issue with the Build 3.3 , i have written to Marc, and he solved the problem within one day by updating the Uduino wifi which is now 3.3.2
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B
Very BAD!
5 years ago
Boramba이전 버전 3.3
Two assets from this developer and both don't work! Many errors in the code. I do not advise.
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1
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l
Please fix the typoi n example code!
5 years ago
lungpan_cheng이전 버전 3.2.1
The first two lines should be: #include <Uduino_Wifi.h> Uduino_Wifi uduino("uduinoBoard"); Please change "WiFi" to "Wifi" for the imported library to work. Thanks.
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M
Worked as described
5 years ago
MohIsm이전 버전 3.2
It works as described therefore I wanted to thank the developer by putting a good review.
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0
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