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n
Out of date documentation
a year ago
noahternullo基于版本1.6
The Support Website domain [orbcreation.com] currently redirects to an unrelated sailing website, meaning all emails, documentation, and example OBJ file links on there are broken, and this Asset has not been updated since 2018.
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Since the documentation site is down:
If you are trying to import a Large Mesh (greater than 65533 vertices), the mesh will be split up in the generated gameObject amongst multiple child gameObjects files.
I know Unity has a Mesh.indexFormat option between 16 bit (65533 vertices) and 32 bit (4 billion vertices), and I have worked with 1 million vertex meshes just fine, so some tweaks may be able to allow this to accommodate larger continuous meshes.
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0
Quite good ! ... but have a bug about "." vs "," for parsing the files (locales). On French computers, TryParse() must have InvariantCulture set, which can be fixed by the user him.her.self if needed. Also the support website is down, so some examples don't work by default.
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0
0
e
Not working
4 years ago
ertanturan基于版本1.6
Returns null when you try to call import function...
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0
A
Not working
5 years ago
AlexanderOsinov基于版本1.6
Tried to import a plain cube and some other models in obj format locally (Unity 2020), but nothing happened.
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0
B
Support is lacking
8 years ago
Ben-Howard基于上一个版本 1.4
No Support on Forums or via Email. Everything works great EXCEPT one issue, I have a few models that import into Unity fine but when imported via this asset at run-time, the imports are a mirror image of the original. Please help with this issue and will re-rate 5 stars!
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3
3
I will give this all 5 stars, it helped me solve a huge blocker.
I needed to download huge 3D models at runtime and show them on HoloLens.
With this asset, I am able to do it. Great job. Mainly for beautifully handling the 64k issue of unity.
Now I can load a 3D object with a million vertices and still have 45-50 fps. Isn't that amazing?
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T
Worked like a charm
9 years ago
TheReEvolutions基于上一个版本 1.4
Worked like expect. Just a few modifications to make it work with my project and it worked great.
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0
0
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