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Orbcreation
19개 사용자 리뷰
$15
1 - 10 / 19개 표시
사용자 리뷰
정렬 기준
n
Out of date documentation
a year ago
noahternullo버전 1.6
The Support Website domain [orbcreation.com] currently redirects to an unrelated sailing website, meaning all emails, documentation, and example OBJ file links on there are broken, and this Asset has not been updated since 2018. ------------------------------ Since the documentation site is down: If you are trying to import a Large Mesh (greater than 65533 vertices), the mesh will be split up in the generated gameObject amongst multiple child gameObjects files. I know Unity has a Mesh.indexFormat option between 16 bit (65533 vertices) and 32 bit (4 billion vertices), and I have worked with 1 million vertex meshes just fine, so some tweaks may be able to allow this to accommodate larger continuous meshes.
이 리뷰가 도움이 되었나요?
0
0
r
Pretty good but problems with non US locales
3 years ago
romlel버전 1.6
Quite good ! ... but have a bug about "." vs "," for parsing the files (locales). On French computers, TryParse() must have InvariantCulture set, which can be fixed by the user him.her.self if needed. Also the support website is down, so some examples don't work by default.
이 리뷰가 도움이 되었나요?
0
0
e
Not working
4 years ago
ertanturan버전 1.6
Returns null when you try to call import function...
이 리뷰가 도움이 되었나요?
0
0
A
Not working
5 years ago
AlexanderOsinov버전 1.6
Tried to import a plain cube and some other models in obj format locally (Unity 2020), but nothing happened.
이 리뷰가 도움이 되었나요?
0
0
e
Incorrect import
7 years ago
eexxoo버전 1.6
Really nice asset. However, when I try to import the model I see a mirrored result. See here: https://imgur.com/dRW3ude Are you going to fix this? If yes, when can we expect a fix?
이 리뷰가 도움이 되었나요?
1
0
m
I cant from local
7 years ago
mavc18버전 1.6
I'm not a good programmer, but i just bougth this, i want to know if i can download from local path, i can't do that :(
이 리뷰가 도움이 되었나요?
1
0
B
Support is lacking
8 years ago
Ben-Howard이전 버전 1.4
No Support on Forums or via Email. Everything works great EXCEPT one issue, I have a few models that import into Unity fine but when imported via this asset at run-time, the imports are a mirror image of the original. Please help with this issue and will re-rate 5 stars!
이 리뷰가 도움이 되었나요?
3
3
R
Works great!
8 years ago
Radikal-D이전 버전 1.4
It works really fine, 100% recommended. If you have any problem, dont worry, the support is excellent.
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0
0
c
Awesome
9 years ago
chiddaan이전 버전 1.4
I will give this all 5 stars, it helped me solve a huge blocker. I needed to download huge 3D models at runtime and show them on HoloLens. With this asset, I am able to do it. Great job. Mainly for beautifully handling the 64k issue of unity. Now I can load a 3D object with a million vertices and still have 45-50 fps. Isn't that amazing?
이 리뷰가 도움이 되었나요?
0
0
T
Worked like a charm
9 years ago
TheReEvolutions이전 버전 1.4
Worked like expect. Just a few modifications to make it work with my project and it worked great.
이 리뷰가 도움이 되었나요?
0
0
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