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1/6
Easy rebind key at runtime, axis can use as button.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
2021.3.19f1c1 | Compatible | Compatible | Compatible |
2019.4.39f1c1 | Compatible | Compatible | Compatible |
Description
Base on old input system, using KeyCode and old input manager axis(you can click a button to add all axis this system need to input manager)
This system has two parts of input.
- SInput for game input.
- SUIInput for UI input.(Override Unity Standalone Input Module base input.)
They are using the same type of ScriptableObject input list.
Need 2019.4 or higher version.
Button icons are free, it was from opengameart.org, I only used part of the button package, you can get the full package at this link:
- Using Scriptable Object to save the default input list.
- Save input list into binary file at runtime.
- Game input and UI input use two input list file.
- Boath game input and UI input can rebind key at runtime.
- Base on old Input system. Usage is similar to old Input system.
- Have simple localization.
Related keywords
Simple Key Rebind System
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License agreement
Standard Unity Asset Store EULALicense type
File size
1.6 MB
Latest version
1.0.1
Latest release date
Apr 6, 2023
Original Unity version
2019.4.39
Quality assets
Over 11,000 five-star assets
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Rated by 85,000+ customers
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Supported by 100,000+ forum members
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