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I have tried to use the library to make a saving system for my game, but there is no documentation, and having to imagine what the data types are like and etc. gives me a headache... The link to the documentation is down. Was it so difficult to make a quick example or basic documentation on the Unity page?
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I'm currently nearing release of a competitive multiplayer card game. Early on in the development of this project, our team decided to implement turn based multiplayer through https requests from game client to a web API application, with JSON as our data transfer notation. Making the requests is straight-forward, but converting the retrieved data from a JSON string into a C# object ended up being a nightmare.
Unity's JSON utility doesn't play well with lists, arrays, and nested objects, so I looked into potential solutions and went through a myriad of options. This left me in configuration hell as I spent countless hours sifting through broken code that I didn't write to try to figure out why it wasn't playing nice with the version of Unity my project is built on.
I had convinced myself that the best path forward was building my own JSON parser, but I decided to take a look at the Unity asset store first to see if someone else had already tackled this challenge. That is when I stumbled across JSONObject, and I'm so glad that I did.
It doesn't divine the structure of your objects, so you need to explicitly code each of the data mappings, but that is a small price to pay for an otherwise free and easy to use JSON parser that jives with Unity and can handle complex objects. It just works, and I'll take that over more robust tools that come with hours of configuration headaches out of the box.
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JSON Object is very straightforward and has a simple API and a small footprint, although it is very powerful!
Also, it uses the MIT license, which gives me the flexibility I need for my projects.
It is now my standard JSON library.
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s
Great!
4 years ago
stratosphereintentバージョン 2.1.2 で
Works as it says it does. I only needed to modify the example to have nested Json fields. Worked perfectly thank you!
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e
best json - found a problem
4 years ago
eliteforcevn以前のバージョン 2.1 で
nice tools but i think i found a problem i can not read all of colorList in 2.1 version but older version can read all of it
thank to make this json :3 i love you
Ex:
{
"lastAnimalId": "Zebra_Lv1_nft",
"playerInfo": {
"playerID": "player0id",
"playerName": "player0Name",
"meat": 0,
"token": 0,
"dragonClaws": 0,
"evilKingSkin": 0,
"meteorite": 0,
"holyWater": 0,
"diamond": 0,
"strawberry": 0,
"colorFruit": 0,
"mysticFruit": 0
},
"animalList": [
{
"animalKind": "Zebra",
"animalFood": "Herbivorous",
"animalGroup": "Green",
"animalMesh3DID": "Zebra_Lv1",
"animalID": "Zebra_Lv1_nft",
"animalName": "",
"healthUpTimes": 0,
"powerUpTimes": 0,
"speedUpTimes": 0,
"star": 0,
"colorList": [
"252525",
"E7E7E7",
"FF1C00",
"E77345"
]
},
{
"animalKind": "Zebra",
"animalFood": "Herbivorous",
"animalGroup": "White",
"animalMesh3DID": "Zebra_Lv2",
"animalID": "Zebra_Lv2_nft",
"animalName": "",
"healthUpTimes": 0,
"powerUpTimes": 0,
"speedUpTimes": 0,
"star": 0,
"colorList": [
"252525",
"E7E7E7",
"FFFFFF",
"FFFFFF",
"FF1C00",
"E77345"
]
}
]
}
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パブリッシャーからの返信:
4 years ago に返信
Thanks for letting us know about this! The issue should be fixed in the latest version, 2.1.1
In Unity native JSON parser, you have to define all fields that is in JSON beforehand and if your JSON has dynamic variables, most values will be parsed as NULL. This is a perfect solution which speeds up working with JSON and adds great features to it. Thanks a lot to author.
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