메인 콘텐츠로 건너뛰기
Unity logo
キャンセル
개인정보 설정
장바구니
애플리케이션
Sell Assets

평점 만점의 리뷰가 11,000개 이상

8만 5천명 이상의 리뷰

10만명 이상의 포럼 멤버가 선호하는 에셋

유니티에서 모더레이팅하는 모든 에셋

VersionMaybe.
31개 사용자 리뷰
1 - 10 / 31개 표시
사용자 리뷰
정렬 기준
T
There is a slight UI bug
7 years ago
Tammaire버전 3.0
As @numbers1234 reported in an earlier review, the 2019 version of Unity reveals a UI bug in the asset : the scriptable object is not readable. Although, @numbers1234 gave a wrong fix. At the line 147, EditorGUILayout.BeginFadeGroup() is called in a *if* statement with another condition. I believe, for more safety, the *if* statement should only contain "i < showFields.Length". Then, inside the first *if* block, a second *if* should only include EditorGUILayout.BeginFadeGroup(). The EditorGUILayout.EndFadeGroup() function should be called AFTER the second *if* block (not inside, as currently done), no matter the result of the Begin function, as shown in the documentation (https://docs.unity3d.com/ScriptReference/EditorGUILayout.BeginFadeGroup.html). I hope this review is clear enough to help people use the asset while waiting for a potential new clean version ! :)
이 리뷰가 도움이 되었나요?
5
0
k
This one has a lot of potential but....
7 years ago
kalafin99버전 3.0
The newest update of Unity has broken the code down. It is unusable now. I used one of the solution provided by another reviewer here to show the UI back every time I add a new input into the list. However, when I tried to change it from unnamed input to another one, the whole UI disappeared again. I tried to find the solution why the UI was broken again but I cannot find why. It is like there is no transition between them. If the developer has come back and fixed this issue, I will be very happy. Otherwise, I am unhappy now and will try another way to assign controls for my game with PS4 controller.
이 리뷰가 도움이 되었나요?
3
0
M
Editor KeyBindings
7 years ago
Mseddi버전 3.0
In Unity 2019.1.3 , the Editor of KeyBindings is so messy , whenever i touch GUI of the file , all of the parameters hides :( is there any solution please ? i need this asset for my project
이 리뷰가 도움이 되었나요?
5
0
n
Very handy but...
7 years ago
numbers1234버전 3.0
Love this asset. It allowed me to easily set up keybindings for my project. The problem is it breaks with Unity version 2018.3. It's still useable but adding new inputs gets nested in the last input so you end up with a mess of key inputs. This asset breaks completely in 2019 and nothing in the scriptable object is visiable. If you want to use this asset looks like you are stuck using version 2018.2. Edit: I managed to fix this asset by adding another "EditorGUILayout.EndVertical();" to line 217 in file hardshellstudios/completecontrol/core/editor/hSchemeEditor.cs It will then work with 2018.3+ and 2019+
이 리뷰가 도움이 되었나요?
6
0
n
Seems broken in 2019.1
7 years ago
nuFF3버전 3.0
Opening the inputconfiguration thingy in the newest version of unity (2019.1) messes up the window with all the inputs. This makes it impossible to set or change inputs within the editor. Hope it gets fixed. Otherwise, it should work just fine in the older version of unity. EDIT01 Got a quick fix going, it disables the ability to hide inputs, but I got it to work at least. To get this quickfix, go to 'HardShellStudio/Complete Control/Core/Editor/' and open the 'hSchemeEditor.cs' file. Go to line 147, either make it a comment by adding // before the line, or replace the entire thing with: if (i < showFields.Length) Now go to line 214, either make it a comment, or delete it. As it will cause a looping error if we don't. This quick fix is better than nothing. Some of the other suggestions here seem to either not explain properly or aren't quick fixes.
이 리뷰가 도움이 되었나요?
4
0
k
Can't test it in 2018.3.2f1 version
7 years ago
krisss666버전 3.0
I try this asset in my 2018 unity version but i have an issue : Assets\HardShellStudios\Complete Control\Core\Scripts\hInput.cs(37,49): error CS1503: Argument 2: cannot convert from 'MouseAxis' to 'UnityEngine.KeyCode' Also i'd like to know if i can use this asset with another asset i own because there is a character script using unity input : to make the character jump i write the input name "JUMP" in the script. So how can i call key whith this asset ?
이 리뷰가 도움이 되었나요?
0
0
s
Good asset, but wasted an hour finding and fixing a bug
7 years ago
snarlynarwhal버전 3.0
The joystick 1 axis bindings read input from all joysticks. You have to manually fix this in Unity's Input Manager settings. I'll update this review once this gets fixed.
이 리뷰가 도움이 되었나요?
0
0
C
Great Asset! Easy to use, easy to extend
7 years ago
Cecrit버전 3.0
I already used this in multiple projects and it allowed me to easily work with inputs and building a custom options menu for key rebinding. I recently integrated it into Invectors Third Person Controller which was also fairly simple to accomplish. However I extended it to have methods for inverting an axis and setting the sensitivity. I also multiplied the sensitivity with the axis values in the OnGetAxis method which helped me to create a setting in the options menu for controlling the mouse/camera speed. This again was fairly easy to accomplish. All in all this is a great asset which is very easy to use and I've never looked back to Unitys build-in Input Manager ever since
이 리뷰가 도움이 되었나요?
0
0
T
It's perfect thank you!
7 years ago
Toylips버전 3.0
It saved a lot of time with researching how to edit those axises, and it's very easy to use, thank you!
이 리뷰가 도움이 되었나요?
0
0
F
Nice asset but there's a small problem.
7 years ago
Frnce버전 3.0
This asset is cool , easy to use and easy to implement , but the problem is the text color of the Input header is almost unreadable when you have the default skin of unity . everything is white.. anything else, no problem . Great job .
이 리뷰가 도움이 되었나요?
0
0
Quality assets
Over 11,000 five-star assets
Trusted
Rated by 85,000+ customers
Community support
Supported by 100,000+ forum members
Unity logo

언어

어필리에이트 프로그램

멤버십링크 생성기어필리에이트 ID

Feedback

파트너 프로그램

협력사
Copyright © 2026 Unity Technologies
모든 가격은 부가가치세를 제외한 금액입니다.