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INPUT is a universal input handler that heavily simplifies input based code, making complicated gamepad setups painless and easy to utilize.
Features:
- Automatic fixing of bad input devices; Gamepad joysticks with non-zero resting positions, non -1 to 1 axis ranges, etc.
- Built-in Input simulation functions for AI and/or computer controlled players.
- Integer based Input indexing (Buttons and Joysticks), for effortless setup and editing during run-time.
- Built-in data management functions to remove the pain of saving and loading input configurations.
- Everything the default Input handler can do, except simpler and easier to edit.
- And more to come in future updates!
Features:
- Automatic fixing of bad input devices; Gamepad joysticks with non-zero resting positions, non -1 to 1 axis ranges, etc.
- Built-in Input simulation functions for AI and/or computer controlled players.
- Integer based Input indexing (Buttons and Joysticks), for effortless setup and editing during run-time.
- Built-in data management functions to remove the pain of saving and loading input configurations.
- Everything the default Input handler can do, except simpler and easier to edit.
- And more to come in future updates!
INPUT
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License agreement
Standard Unity Asset Store EULALicense type
File size
64.5 KB
Latest version
1.1
Latest release date
May 9, 2018
Original Unity version
2017.3.1
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