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R
Professional work, quality asset.
5 months ago
Rickywild이전 버전 3.0.14
Within the hour of installing and digging into the asset, I had 75% of what I needed right out of the box. This asset will save you a large amount of time and is easily worth the value exhange.
이 리뷰가 도움이 되었나요?
0
0
N
Wonderful Asset
2 years ago
Noitceffa이전 버전 3.0.14
I bought this asset mainly for gesture recognition system, but it has many other useful parts as well that I'll certainly check out! I had some problem getting the gesture recognition to work in a way that I wanted, but thanks to active support I overcame the problem relatively fast & easy. This asset takes some time and adjusting to get used to, but it works really well in the end!
이 리뷰가 도움이 되었나요?
0
0
Z
A great Asset
2 years ago
Ztrdi이전 버전 3.0.14
I like your DemoSceneZoomableScrollView ,I can use it to show my pictures.
이 리뷰가 도움이 되었나요?
0
0
y
Can't use it in unity 2020 webgl.
2 years ago
yuda2010이전 버전 3.0.14
I can't use it in unity 2020 webgl.Can you fix this?
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0
0
m
Not suitable for desktop/mouse
3 years ago
mortoray이전 버전 3.0.14
This may be fine for mobile, but it's not a suitable gestures library for desktop with a mouse: - No right-click pan gesture - Enabling scroll wheel allows panning while scaling (without pressing another mouse button) - Scroll wheel scrolls display when mouse isn't over game view in the editor The library also lacks documentation, your only option is to look through examples, which makes it unclear how/if new gestures can be created. There is an undocumented compiler condition you need to add to your project to use the new input system. There isn't a way to create distance correct scaling: scale such that the users fingers stay on the same position of the image. This is okay for most 3d games, where it isn't required, and some 2d games, but not flat UI-like display areas.
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1
1
m
High quality asset!
3 years ago
michelecipriani80이전 버전 3.0.12
Terrific asset! The code is very well written and documented and has everything you need to implement and handle touch gestures. I integrated it with my "New Input System" script, it took me just a couple of hours to have all the gestures in place. It comes with a comprehensive list of demo scripts. Tested on iOS and Android it works really, really well. I didn't test the support as I didn't need it at all, it's all in the code comments. Good job sir, you made a beautiful piece of software.
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1
0
r
Good, but have some problems
3 years ago
rastleks이전 버전 3.0.12
Littlbe bit conterintuitive, lack of documentation, but no alternative on the store and it works.
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0
3
퍼블리셔 답변:
3 years ago에 답변됨
I modeled the architecture after Apple's UIKit gestures. I am actively on the discord. I responded to your message (from @rastleks?) a while ago on 2022-12-14. - Jeff
l
An excellent asset for mobile input!
3 years ago
lospixones이전 버전 3.0.12
It is an incredibly powerful asset and very easy to implement. It also has very fast support. Totally recommended!
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2
0
퍼블리셔 답변:
3 years ago에 답변됨
Thanks for the review!
B
Totally Recommended!
3 years ago
BeyondMASC이전 버전 3.0.9
A fantastic asset with AAA support. Very easy to implement. Great job! Thanks!
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2
0
퍼블리셔 답변:
3 years ago에 답변됨
Thanks for the review, best wishes on your game!
b
Best and Recommended
4 years ago
bryanto_studio이전 버전 3.0.8
I was struggling for the first time because the Gestures didn't work. Then I realized some examples only use GUI not GameObject. Just add raycaster and collider to solve the problem as seen on the Readme.txt. Nice...
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2
0
퍼블리셔 답변:
3 years ago에 답변됨
Glad you got it sorted!
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