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Works perfectly with OSC/PILOT for iPad
a year ago
noise_source基于版本1.19.7
I could never get OSC to work with Unity before getting this. It was so easy to set up and use, and it can do so much. Can't believe it's free, just get it, it's amazing. OSC/Pilot is free also, now I'm making live reactive music videos and other interactive treats using that and Ableton also
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This is an excellent free asset, which comes with many good examples, so it's easy to use.
In my deep dive into OSC, I did find a few minor bugs, such as:
- it implements the OSC pattern matching spec the wrong way around: here the wildcards (etc.) are in the subscribed receiver addresses, instead of in the messages.
- OSC times are not parsed correctly (it is assumed that there are uint.MaxValue milliseconds in one second), resulting in wrong DateTime values, several days in the future.
Nevertheless, for most use cases I think these bugs are not relevant.
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C
Works well
5 years ago
Cloudless-Rain基于上一个版本 1.17
I haven't used this is a while, but I did a project with it a couple years ago and it worked well. I was just beginning with Unity so it must not have been to difficult.
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I used this asset to test streaming some data from phones (Android and iOS) to the PC, and it worked without issues.
It's easy to set-up and use, and the documentation is helpful.
Just be aware that seems to be meant for sending small packages, over UDP. So if you want to send big chunks of data, is probably better to try something else.
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