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평점 만점의 리뷰가 11,000개 이상

8만 5천명 이상의 리뷰

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Hedgehog Team
17개 사용자 리뷰
$10
1 - 10 / 17개 표시
사용자 리뷰
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t
A fantastic addition.
5 years ago
tdx110버전 2.0.7
Readable manual, a lot of information and everything you need. A very good accessory for me.
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D
Question
9 years ago
DoMath버전 2.0.7
The asset work fine in single things, when i try clamp rotation on vertical axis dont work fine, when i get the angle clamped the camera rotate to another axis. I wrote to email support many days ago, on december 6, and don't receive any type of response about my problem
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l
great so far but need help
9 years ago
lankyluke1155버전 2.0.7
im loving it so far but ive ran into a issue could you make a tutorial on adding animation the correct way many thanks.
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퍼블리셔 답변:
9 years ago에 답변됨
Hi, Unity handles animations in several ways, over mecanism provides a very advanced management of animations. https://unity3d.com/fr/learn/tutorials/topics/animation/animate-anything-mecanim So there is no single solution to connect a virtual controller and animations, but a multitude following cases. It is up to you to trigger animations according to the values of a controller or the player's state. You can look at file CharacterAnimation.cs file provide as exemple. If you want more detail, you contact me on support forum or by mail. Regards, Nicolas
A
Get the Upgrade Instead
9 years ago
Asquires2013버전 2.0.7
If you purchase this one, the upgrade is more expensive than just buying the Version 5. I made this mistake and tried to ask for assistance, you wont get a response from anyone from the company. So just pay the $20 and avoid the headache.
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퍼블리셔 답변:
9 years ago에 답변됨
Dear customer, I don't understarnd your review, since we shared together, I explained why. For other users, here history : From: xxxxxx Sent: Wednesday, July 27, 2016 5:40 PM To: Hedgehog Team Subject: RE: Upgrade to Version 5 cost is more expensive than buying it without the upgrade Ok Cool, so I made a mistake in my purchase of the basic Easytouch at $10. I should have purchased Easytouch V5 at the sale price of $20 and would have got a discount, now I will be paying regular price for Easytouch 5. How can I get Easytouch 5 at the sale price? Thanks xxxxx ---------------------------- From: Hedgehog Team [mailto:the.hedgehog.team@gmail.com] Sent: Wednesday, July 27, 2016 8:29 AM To: xxxxxx Subject: Re: Upgrade to Version 5 cost is more expensive than buying it without the upgrade Hi EasyTouch 5 is temporary sale at $20, in few day the price will be at $35 again. The upgrade allows to you buy Easytouch (included EasyTouch control) at the same price even after you buy Easy Touch control. EasyTouch normal price : 35$ EasyTouch Control : $10 + Update 25$ = 35$ So now actually, it is worth buying directly EasyTouch than go through the update Regards, Nicolas --------------------------- From: xxxxxxxxxxxxxx Sent: Wednesday, July 27, 2016 4:52 PM To: the.hedgehog.team@gmail.com Subject: Upgrade to Version 5 cost is more expensive than buying it without the upgrade Hi, I purchased Version 2.07 for $10 on the 7/25/16 and didn’t notice the upgrade link. I went to the upgrade and noticed its $25. It’s cheaper to purchase your version 5 outright for $20. You are making me spend $35 for the upgrade. How can I upgrade to version 5 for the extra $10? Version 2.07 https://www.assetstore.unity3d.com/en/#!/content/28118 Version 5.0 https://www.assetstore.unity3d.com/en/#!/content/3322 Thanks xxxxxxx
e
Great product and support
10 years ago
ernbot이전 버전 1.2.6
I requested a few small custom features and help intergrating into my project, the support was fast and very professional - highly recomended!
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D
Awesome !!
10 years ago
Demonith88이전 버전 1.2.6
퍼블리셔가 리뷰어에게 패키지를 선물했습니다.
I never seen so good asset on of the best and easy assets on the store to work with touch games !! RECOMAND !!!! who ever do touch game get this now !
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e
The basics are there
10 years ago
enhawk이전 버전 1.2.1
Hooking this up is pretty easy, and it beats Unity's basic buttons as you can trigger events to onUp, which is very handy. Indeed, the inspector features for buttons are what unity 5's should have been, it's well thought out and useful. The reason I can't rate this any higher than a 3 is that integrating the plugin is not a simple affair, it's not the out of the box solution you may think it is. 1. Controller is generated at runtime, which means plugging it in to any other control frame works you may use is a bit tricky. I'm supporting bluetooth controllers, to which no thought whatsoever has been added to the plugin, it is not compatible with Rewired out of the box. 2. D-Pad only outputs horizontal and vertical data and pressed states (no onUp states), which is not how other control frameworks or controllers work. They have button boolean values for up, down etc. I had to script the output of ETControls to handle this, it would have been so much simpler to have the axis as boolean buttons. 3. I had to exchange quite a few emails with the developer to figure out how to make the controls work over scene changes. The developer tried to charge me for support, on a feature that should be out-of-the-box working when you use the plugin. Eventually telling me that I was making my games all wrong. In short I had to do quite a bit of coding to make this plugin work. It's only $10 so it not the end of the world, but everyone is looking for a good on-screen controls solution and the developer could easily rip through the competition with a bit more consideration to real world use cases and work with games developers to fine tune the functionality!
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퍼블리셔 답변:
10 years ago에 답변됨
Dear Customer, Allow me to answer your various points,and each project is unique 1- The controls are not dynamic,you create them in design mode. It is the manager who is dynamic imput. 2-I would like more detail on this point, because I do not understand what state you are missing the DDPA 3- Yes, because I tell you that what you were asking was outside the plugins, and generally support outside the plugins was paid. Because we were in the conventional use of Unity and its framework : On the following point: "How to manage the persistence between 2 scenes". Nevertheless, I took the time to explain ( What singletons were not made for that, and that Unity has a special method, example of parten etc...), look at your code and fixe it (any modification on EasyTouch Controlsor on his use). I really think that creating a singleton is not the solution to persit an object between two scene in Unity. And I just add 2 lines with DontDestroyOnLoad method provided by Unity to your code. Nicolas
G
Best money I ever Spent
10 years ago
GeminiGamerGames이전 버전 1.2.1
Thanks to this, even a non-programmer like myself can create games for mobile without having to worry about the touch schematic. Extremely easy to use and implement.
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B
Excellent! Highly recommended!
10 years ago
Bruceleroy이전 버전 1.2.1
I bought this great asset yesterday to finally complete the last step in my fps project for Android! Just what i needed! I'm a scripting newbie, but looking at the example scenes provided i could implement my custom joysticks with movement and freelook functions in 20 minutes. I'll definitely upgrade to Easy Touch 4 when i need more complex touch options for my future projects. I'd like to add that glancing at the reviews and the Hedgehog team forum, which i applied for, leave a good impression and show that the Publisher supports his products like no other. Très Bien, Monsieur! :)
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퍼블리셔 답변:
10 years ago에 답변됨
Dear customer, Thank you for your review. For information If you decide to migrate to EasyTouch 4, you can do it with the Upgrade feature via the product file EasyTouch.
c
HI could you give me a newer version for unity 4.6?
10 years ago
cloudsyk3이전 버전 1.2.1
I update it from 3.X to 4, but it seems that it is no longer stable now.
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1
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퍼블리셔 답변:
10 years ago에 답변됨
Hi, Can you email me at this address: the.hedgehog.team@gmail.com accompanied by your invoice number, I would be providing you, a link to donwload source code. Regards, Nicolas
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