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M
Lacking Features + Poor Code Architecture
4 years ago
MazanderEntertainment버전 1.3.2
The programing is somehow worse than mine if that is even possible. I already practically made what this offers but with more organized systems and I was hoping this could take my amature work and make it more professional. Your better off getting Lean Touch+ created by Carlos Wilkes. Not only does it have way more features with demos and full documentation, the overall package is more optimized with great programing in a smaller file size. He also responded within a few hours compared to week... For a few more bucks its a no brainer which to go with. Just for the record this isn't personal at all, I am merely stating that this is a bad product as it is right now.
Cheers,
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0
0
Asset works well but it needs collision detection.
I need my cube rolling +1
I need it not to move through the walls -1
I`ve written an email to dev a week ago and there is no answer.
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1
퍼블리셔 답변:
7 years ago에 답변됨
Hello i never got an e-mail from you. Please resend again and i try to help. Regards
e
Ideal solution for quick mobile input handling
9 years ago
ecmjohnson이전 버전 1.3.1
I was looking for a robust mobile solution to replace one I wrote quickly for a prototype and this was it! Integration into my existing code was super quick, due to the concise API. The built-in support for debugging (simple instrumentation) is also very helpful.
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B
I wish I discovered this months ago!
9 years ago
Bazzajunior이전 버전 1.3.0
I've been using a control system within PlayMaker that I copied from one of their own YouTube tutorial videos, created a few years ago.
I've started to use this within a test scene and it appears to do just what I need. I'm using the controller as a proxy for which the main character follows (so I can employ an iTween motion). Hopefully soon I'll be merging this into my main game scene once I'm confident it ticks all the boxes.
My only request would be that the ReadMe instructions could be a little clearer. As a non-programmer I did struggle with utilising the code to begin with but by examining the demos I managed to pick it up (still not 100% sure how to use a tap rather than the default swipe).
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1
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퍼블리셔 답변:
9 years ago에 답변됨
Hello thank you for your great review and your support. Best regards
p
I like it
10 years ago
panuwat30488이전 버전 1.3.0
Easy to use, recommend to all Game Developer :)
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1
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퍼블리셔 답변:
10 years ago에 답변됨
Great that the asset helps you with your game. Thanks for buying it! Regards
Very easy to implement and understand. Had an issue that wasn't related to the script and Mario was quick to reply back and offer help. Recommended for everyone.
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1
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퍼블리셔 답변:
10 years ago에 답변됨
Hello thank you for your good rating. I am glad that we resolved your problems. Regards and thanks for supporting me.
This asset is really simple to use and solve a problem which would take several days to fix in 3 minutes. For people interested in understanding the mechanic behind it, the source code is very clear. If your game requires a swipe feature, just go for it.
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퍼블리셔 답변:
10 years ago에 답변됨
Hello Thibault, thank you for your great feedback, i am glad you liked it. Just send me an email when you have a problem or feature request. Regards
Just check out my other assets: ZigZag Endless Runner, Ball Memory Complete Project.
nice an easy, saved some golden time implementing the swipe control. used on Unity 5.3.1f
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퍼블리셔 답변:
10 years ago에 답변됨
Hello sir, its great to see that you saved a lot of time. When you have a feature request or a problem just let me know. Regards
In just a few minutes with this asset I quickly had swipe actions into my game. I had one small change I wanted to how the swipes were activated, and thought about doing it myself since the code was so straightforward and easy to understand. I emailed the author asking a few questions, and he quickly built the functionality into the asset and sent me an updated version.
Great asset, even better support!
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퍼블리셔 답변:
10 years ago에 답변됨
Thank you for your good feedback and your suggestions! I am happy when you are satisfied ;) Regards
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