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I purchased Easy Input for Gear VR and Oculus Go
in the asset name it says it is for Gear AND Oculus go
I am developing for Oculus go
using Unity 2019.3.6f1
followed all steps and recommendations
used master scene , build was successful, but it does not recognize the oculus go controller.
please tell me if the product is intended for oculus go and Unity 2019.3.6f1, if yes what could I change/fix, and if not please issue a refund.
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Incomplete and obsolete documentation. Requires the installation of Oculus Utilities 1.28 which is not recognized by the asset. Does not work at all with Oculus integration.
Generates persistent error messages during installation.
27 errors messages
like
Assets/Oculus/VR/Scripts/Util/OVRSystemPerfMetrics.cs(224,27): error CS0117: `OVRPlugin' does not contain a definition for `GetPerfMetricsFloat'
or
Assets/Oculus/VR/Scripts/OVRHeadsetEmulator.cs(61,19): error CS0117: `OVRManager' does not contain a definition for `OVRManagerinitialized'
or
Assets/Oculus/VR/Scripts/OVRHeadsetEmulator.cs(65,57): error CS1061: Type `OVRManager' does not contain a definition for `headPoseRelativeOffsetTranslation' and no extension method `headPoseRelativeOffsetTranslation' of type `OVRManager' could be found. Are you missing an assembly reference?
Contrary to what is indicated, Oculus Go does not work with this asset. Moreover, the documentation only mentions the Gear VR. The names of folders and scripts refer only to the Gear VR.
The last release was in February 2018.
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パブリッシャーからの返信:
6 years ago に返信
Those errors indicate that something went wrong with the import process. Likely reimporting will clear them but if not send our support email address a note and we'll get you sorted.
I
good point to develop for oculus go
6 years ago
IceLab_Gameバージョン 1.2 で
free motion with touchpad, shoot and grab, perfect start point to develop app o game for oculus go
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A
Scripts problem with Oculus Integration 1.39
6 years ago
AlexInersioバージョン 1.2 で
I have this issues :
Assets\Oculus\VR\Scripts\OVRHeadsetEmulator.cs(65,57): error CS1061: 'OVRManager' does not contain a definition for 'headPoseRelativeOffsetTranslation' and no accessible extension method 'headPoseRelativeOffsetTranslation' accepting a first argument of type 'OVRManager' could be found (are you missing a using directive or an assembly reference?)
Assets\Oculus\VR\Scripts\OVRHeadsetEmulator.cs(66,54): error CS1061: 'OVRManager' does not contain a definition for 'headPoseRelativeOffsetRotation' and no accessible extension method 'headPoseRelativeOffsetRotation' accepting a first argument of type 'OVRManager' could be found (are you missing a using directive or an assembly reference?)
Assets\Oculus\VR\Scripts\Util\OVRSystemPerfMetrics.cs(224,27): error CS0117: 'OVRPlugin' does not contain a definition for 'GetPerfMetricsFloat'
Assets\Oculus\VR\Scripts\Util\OVRSystemPerfMetrics.cs(224,57): error CS0117: 'OVRPlugin' does not contain a definition for 'PerfMetrics'
Can't build
Anybody have and idea ?
thx
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パブリッシャーからの返信:
6 years ago に返信
Those errors look to be all thrown from the Oculus SDK itself not my product, so my first guess would be that something went wrong on import. Your best bet would be to delete the folder and re-import fresh. If you still run into issues certainly feel free to email our support address.
n
doesn't works anymore
6 years ago
nskoljarevnバージョン 1.2 で
This assets doesn't works with unity 2019.2.13, doesn't recognice controls nor events.
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I was looking for a teleporter for the oculus go for months, as a newbie to vr development i initially struggled with the asset, i was helped by the developer, who responded to all my questions quickly and talked me through what i needed the asset to do, ive now got what i wanted, to press the trigger for teleportation in my scene. Highly recommended asset. Thanks
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As a Unity newbie i was looking for an easy and affordable solution to develop for Oculus Go and gear VR. I had to ask for a little help and the support was great. The developper is really active on the support forum.
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u
"Oculus Utilites isn't detected"
7 years ago
unity_bB5dS8-T5bRrIAバージョン 1.2 で
i have the same issue.. Pretty weird. I thought it may been fixed in a final release because it's known nearly a month now..
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