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Not a fan of XML in C#? Neither are we. That's why we created Dark XML. We wanted an easy way to load, save, create, and manipulate XML all at run-time. No hoops to jump through. No strange syntax. No fancy-business. Just. Easy. Xml. Whether loading or saving your game data -- do it with ease. We hope you enjoy it. We know we have.
DarkXML xml = new DarkXML("<dark_xml/>");
xml.AddChild("<easy/>");
xml.GetChildAt(0).AddNode("<xml/>");
xml.SetAttribute("done", "right");
DarkXML xml = new DarkXML("<dark_xml/>");
xml.AddChild("<easy/>");
xml.GetChildAt(0).AddNode("<xml/>");
xml.SetAttribute("done", "right");
Dark XML
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