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c
Total waste of money for a racing game
5 months ago
crownracing버전 2.8.10
1. The app has no tutorial at all for creating on-screen controls for a vehicle racing game. None. 2. The publisher provides no support at all. A complete waste of time and money for creators of a vehicle racing game. We wrote the publisher for input on the issue and did not receive and answer.
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This is likely to be one of the best input control apps I own. Packed with features I have yet to use all of them but will do. Developer answers questions. I had no idea how easy it really is just alot of options to choose from and various approaches to set up depending on your project needs.
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D
Very effective amazing tools
2 years ago
DolaStudio버전 2.8.10
set up a very fast mobile interface
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n
WOW
2 years ago
nathanjams버전 2.8.10
Been struggling with input for UCC on mobile and thought i'd give this a go and, lord, this is awesome. Within 10 minutes of buying this it was installed and controlling my character so much better then what I had before.
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Thank you for 10 years of continued support! This asset is absolutely indispensable, IMO still nothing comes close to it when it comes to ease of use. Integration with many popular character and vehicle controller assets, easy to use and customize. Drag and drop prefabs get you started quickly. Good for both quick prototyping and in final product. The only downside is that it uses Old Unity Input, so its shelf life might be limited in the future. Hoping for continued updates and support, even at an increased price, which would be long overdue and well deserved anyway.
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How about at around 3:30, tell us what was have to add to the using statements at the top. So we don't have all those errors to deals with, because unity can't find your asset!
And how do you fix this. Bloody pointless telling us to do something. When we have absolutely no idea how to actually do it. On install it did mention something about inputAssemblies2. BUT HOW. Short of deleting the asset that your asset broke, I have no idea!
One or more cyclic dependencies detected between assemblies: Assembly-CSharp-Editor, Assembly-CSharp, Assets/DTT/Area of Effect Regions/Demo/DTT.AreaOfEffectRegions.Demo.asmdef, Assets/Plugins/Pixel Crushers/Grid Controller/Scripts/Editor/PixelCrushers.GridController.Editor.asmdef, Assets/Plugins/Pixel Crushers/Grid Controller/Scripts/PixelCrushers.GridController.asmdef
at ScriptCompilationBuildProgram.ScriptCompilation.OrderByDependencies(AssemblyData[] assemblies)
at ScriptCompilationBuildProgram.ScriptCompilation.SetupScriptCompilation(AssemblyData[] inputAssemblies2, String dagName, ScriptCompilationData scd)
at ScriptCompilationBuildProgram.ScriptCompilationBuildProgram.Main(String[] args)
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Span`1& arguments, Signature sig, Boolean constructor, Boolean wrapExceptions)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at Program.Main(String[] args)
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퍼블리셔 답변:
2 years ago에 답변됨
That's not CF2's fault. As the stack trace shows, the errors comes from Grid Controller. Pixel Crushers' plugins cause these errors with other assets as well - just google it. It's not me you should be mad at.
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