메인 콘텐츠로 건너뛰기
Unity logo
キャンセル
개인정보 설정
장바구니
애플리케이션
Sell Assets

평점 만점의 리뷰가 11,000개 이상

8만 5천명 이상의 리뷰

10만명 이상의 포럼 멤버가 선호하는 에셋

유니티에서 모더레이팅하는 모든 에셋

1 - 10 / 173개 표시
사용자 리뷰
정렬 기준
n
难用,文档混乱,几乎无用例
4 days ago
neo-wh버전 2.8.10
竟然有资源的文档是需要下载离线网页压缩包的?? 而且文档混乱晦涩到无法使用,几乎没有用例,全靠几个视频教程。
이 리뷰가 도움이 되었나요?
0
0
c
Total waste of money for a racing game
5 months ago
crownracing버전 2.8.10
1. The app has no tutorial at all for creating on-screen controls for a vehicle racing game. None. 2. The publisher provides no support at all. A complete waste of time and money for creators of a vehicle racing game. We wrote the publisher for input on the issue and did not receive and answer.
이 리뷰가 도움이 되었나요?
0
0
S
Brilliant
a year ago
Silver100버전 2.8.10
This is likely to be one of the best input control apps I own. Packed with features I have yet to use all of them but will do. Developer answers questions. I had no idea how easy it really is just alot of options to choose from and various approaches to set up depending on your project needs.
이 리뷰가 도움이 되었나요?
0
0
D
Very effective amazing tools
2 years ago
DolaStudio버전 2.8.10
set up a very fast mobile interface
이 리뷰가 도움이 되었나요?
0
0
i
Indispensable for me
2 years ago
ismail_koroglu버전 2.8.10
I use in my all projects.
이 리뷰가 도움이 되었나요?
0
0
n
WOW
2 years ago
nathanjams버전 2.8.10
Been struggling with input for UCC on mobile and thought i'd give this a go and, lord, this is awesome. Within 10 minutes of buying this it was installed and controlling my character so much better then what I had before.
이 리뷰가 도움이 되었나요?
0
0
m
The best
2 years ago
milos273버전 2.8.10
Thank you for 10 years of continued support! This asset is absolutely indispensable, IMO still nothing comes close to it when it comes to ease of use. Integration with many popular character and vehicle controller assets, easy to use and customize. Drag and drop prefabs get you started quickly. Good for both quick prototyping and in final product. The only downside is that it uses Old Unity Input, so its shelf life might be limited in the future. Hoping for continued updates and support, even at an increased price, which would be long overdue and well deserved anyway.
이 리뷰가 도움이 되었나요?
0
0
I
Don't waste your money to build Touch UI.
2 years ago
ItFromBit버전 2.8.10
It is not better than Input System Sample ever. Just use that sample files. On-Screen Stick is better than this asset. The Input System UI is free from Unity. Even this asset doesn't use the input actions.
이 리뷰가 도움이 되었나요?
0
3
z
Project fully broken!
2 years ago
zastroph버전 2.8.10
How about at around 3:30, tell us what was have to add to the using statements at the top. So we don't have all those errors to deals with, because unity can't find your asset! And how do you fix this. Bloody pointless telling us to do something. When we have absolutely no idea how to actually do it. On install it did mention something about inputAssemblies2. BUT HOW. Short of deleting the asset that your asset broke, I have no idea! One or more cyclic dependencies detected between assemblies: Assembly-CSharp-Editor, Assembly-CSharp, Assets/DTT/Area of Effect Regions/Demo/DTT.AreaOfEffectRegions.Demo.asmdef, Assets/Plugins/Pixel Crushers/Grid Controller/Scripts/Editor/PixelCrushers.GridController.Editor.asmdef, Assets/Plugins/Pixel Crushers/Grid Controller/Scripts/PixelCrushers.GridController.asmdef at ScriptCompilationBuildProgram.ScriptCompilation.OrderByDependencies(AssemblyData[] assemblies) at ScriptCompilationBuildProgram.ScriptCompilation.SetupScriptCompilation(AssemblyData[] inputAssemblies2, String dagName, ScriptCompilationData scd) at ScriptCompilationBuildProgram.ScriptCompilationBuildProgram.Main(String[] args) --- End of inner exception stack trace --- at System.RuntimeMethodHandle.InvokeMethod(Object target, Span`1& arguments, Signature sig, Boolean constructor, Boolean wrapExceptions) at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture) at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters) at Program.Main(String[] args) Reply
이 리뷰가 도움이 되었나요?
0
10
퍼블리셔 답변:
2 years ago에 답변됨
That's not CF2's fault. As the stack trace shows, the errors comes from Grid Controller. Pixel Crushers' plugins cause these errors with other assets as well - just google it. It's not me you should be mad at.
G
Great work!!!! Value for money.
2 years ago
GameDoser버전 2.8.10
Quick and semi-automatic implementation through simple steps. Great for mobile games.
이 리뷰가 도움이 되었나요?
0
0
Quality assets
Over 11,000 five-star assets
Trusted
Rated by 85,000+ customers
Community support
Supported by 100,000+ forum members
Unity logo

언어

어필리에이트 프로그램

멤버십링크 생성기어필리에이트 ID

Feedback

파트너 프로그램

협력사
Copyright © 2026 Unity Technologies
모든 가격은 부가가치세를 제외한 금액입니다.