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d
nice... but...
7 months ago
duongtruongvu21on version 1.17
nice... but can i choose to set pivot relative to the original 3D model? To make sure the origin is at the bottom and not the center like it is now?
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S
Brilliant
a year ago
Santaon version 1.17
Simply brilliant. Gives you the ability to understand what to do with meshes in your UI and does 99% of the work. UPD: AntiAlising seems to be working again in Unity-2022.
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0
M
Perfect
2 years ago
MaorDanyon version 1.17
Perfect Perfect Perfect
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0
U
I loved
3 years ago
UnityResourceson version 1.17
it really works, a little heavy I don't know why, but that's ok.
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0
f
with New Input system well
4 years ago
fokozuynenon version 1.17
i had to make some work to make it work with new inout system but in rest is working like a charm.
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1
n
Needs A LOT of fixes.
4 years ago
notagameon version 1.17
Generally, this asset saved me some time trying to figure out how to arrange the camera and render into a texture, but not sure its even worth it. It's broken on so many levels. Be prepared to CODE A LOT, before you can actually use this properly. This has obviously only been tested under ideal conditions in this one demo scene. You literally have to change half the code to make this work with a new object this project doesn't know yet. I can't even describe in what way its broken, but I think there is just something fundamentally wrong about how this assets computes camera position and parameters. Anyway, I will likely write this from scratch, but at least this gives some ideas how to solve the problem.
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9
1
x
Decent Asset, but with a problem on Android.
5 years ago
xanaramuson previous version 1.15
Asset is decent, everything is working. But the main issue is with Android. FPS is stable 60 on my trash Redmi. But something is with background color/alpha, cards models are transparent and all are tinted with blue color. Note: I builded demoscene with no changes. I wrote to support and wait until then. If i manage to solve this issue, i will change my rating.
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5
1
m
Definitely Great asset but need updates
5 years ago
mahmudhassanon previous version 1.15
Its only works if you add all the objects pre-added in scene. UIObject3DImage get failed if you change the rendering target model on the runtime. So its does not work for the dynamically added objects. Reason: UIObject3DImage is inherited from the image class. UIObject3D class any how could not update the sprite generated from the rendering texture. Solution: I have just make the RenderingTexture public from protected in the UIObject3D class and put a RawImage and set the RawImage Texture to Rendering texture. Dang!!! Its worked! But I am bit disappointed from the support it has been more than 72hours they did not replied. Whatever I solved my purpose.
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5
0
f
Works (almost) perfect
5 years ago
fechyon previous version 1.15
This asset save us a lot of time and effort. However, it seems to have problems with lights on iOS where the model will not render any shadow. Would appreciate if this gets fixed.
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c
Saves alot of time
6 years ago
cameroncronheimeron previous version 1.15
I've been searching for days for a simple reliable 3d UI system for my scroll rect and forgot I bought this a couple years ago. Great asset, saved me so much time. I think you should include better pictures for your asset preview because it does not do justice on how great this asset is. Thank you!
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