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Allows you to get the architecture structure for UI in your project quickly and easily. Reliable and manageable solution regardless of the size of the project and it’s specifications.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2022.3.50f1
Compatible
Compatible
Compatible
Package dependencies
1
This package needs other Asset Store packages in order to work.
Description

An efficient module for managing UI Windows in your Unity projects. Empasizes memory management and a unified entry point for your UI system.



HELPFUL LINKS:

📄 DOCUMENTATION | 🌐 WEBSITE | 💬 DISCORD | 🎥 YOUTUBE



📌 KEY TAKEAWAYS:

  • ⚡ Efficient Memory Management: asset uses Addressables to handle memory usage. Load and release windows from memory within a robust system. You can use either remote or local Addressables.
  • 💻 Dynamic Window Loading: it's up to you either to remove windows from memory when you hide them or to cache them. You can achieve that by just passing one nessecary parameter.
  • 🔄 Consistent and Unified Experience: asset codebase is well-encapsulated, extensible and manageable.
  • PC, Android, iOS, WebGL support: addressable usage and all animations work on all of the platforms.

FEATURES INCLUDE:

  • Window access: Load and unload windows dynamically via Addressable system.
  • Easy DI: Inject all necessary dependencies into your windows with ease.
  • Asynchronous animations: Show and hide windows asynchronously with smooth animations in different directions, including:
    • ⬆️⬇️Fade In & Fade Out
    • 📈📉Scale Up & Scale Down
  • Canvas Group Control: Manage window visibility and accessibility efficiently.
  • Indexer Access: Utilize indexers to access windows, making it easier to work with in the inspector. For example, create buttons to load windows using Enums without dragging and dropping prefabs.
    • Included Button Scripts:
      • ▶️ Show windows by Enum index
      • ⏹️ Hide windows by Enum index or parent window
      • 🚫 Unload all currently loaded windows
Technical details

Supported platforms

  • Android, iOS, PC, WebGL.

Created with AI

Background image on usage example scene was generated using AI.

UI window loading system

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License type
File size
6.9 MB
Latest version
2.0.0
Latest release date
Feb 25, 2025
Original Unity version
2022.3.50
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Over 11,000 five-star assets
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Rated by 85,000+ customers
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