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Allows you to get the architecture structure for UI in your project quickly and easily. Reliable and manageable solution regardless of the size of the project and it’s specifications.
可编程渲染管线(SRP)兼容性
Unity可编程渲染管线(SRP)是让您能够通过C#脚本控制渲染的一个功能。SRP是支撑通用渲染管线(URP)和高清渲染管线(HDRP)的底层技术。
Unity版本内置渲染管线通用渲染管线(URP)高清渲染管线(HDRP)
2022.3.50f1
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资源包依赖项
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此资源包需要与资源商店的其他资源包一起使用。
描述

An efficient module for managing UI Windows in your Unity projects. Empasizes memory management and a unified entry point for your UI system.



HELPFUL LINKS:

📄 DOCUMENTATION | 🌐 WEBSITE | 💬 DISCORD | 🎥 YOUTUBE



📌 KEY TAKEAWAYS:

  • ⚡ Efficient Memory Management: asset uses Addressables to handle memory usage. Load and release windows from memory within a robust system. You can use either remote or local Addressables.
  • 💻 Dynamic Window Loading: it's up to you either to remove windows from memory when you hide them or to cache them. You can achieve that by just passing one nessecary parameter.
  • 🔄 Consistent and Unified Experience: asset codebase is well-encapsulated, extensible and manageable.
  • PC, Android, iOS, WebGL support: addressable usage and all animations work on all of the platforms.

FEATURES INCLUDE:

  • Window access: Load and unload windows dynamically via Addressable system.
  • Easy DI: Inject all necessary dependencies into your windows with ease.
  • Asynchronous animations: Show and hide windows asynchronously with smooth animations in different directions, including:
    • ⬆️⬇️Fade In & Fade Out
    • 📈📉Scale Up & Scale Down
  • Canvas Group Control: Manage window visibility and accessibility efficiently.
  • Indexer Access: Utilize indexers to access windows, making it easier to work with in the inspector. For example, create buttons to load windows using Enums without dragging and dropping prefabs.
    • Included Button Scripts:
      • ▶️ Show windows by Enum index
      • ⏹️ Hide windows by Enum index or parent window
      • 🚫 Unload all currently loaded windows
技术细节

Supported platforms

  • Android, iOS, PC, WebGL.

使用 AI 制作

Background image on usage example scene was generated using AI.

UI window loading system

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该资源受Unity资源商店退款政策约束。有关详细信息,请参见《最终用户许可协议》(EULA)中的第2.9.3节。
安全结账方式:
Supported payment methods: Visa, Mastercard, Maestro, Paypal, Amex
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文件大小
6.9 MB
最新版本
2.0.0
最新发布日期
2025年2月25日
原始 Unity 版本
2022.3.50
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