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Lovatto Studio
45개 사용자 리뷰
$15
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b
NO SUPPORT FOR NEW INPUT SYSTEM!
a month ago
buff_byte버전 2.7.1
Why it still does not support new Input system?? everyone uses it now-a-days.
이 리뷰가 도움이 되었나요?
0
0
e
Good looking prefabs, rest needs work
2 months ago
exhuman버전 2.7.1
Prefabs look good. But it's one of those assets that try to do everything for all use cases which results in really bloated code: editors, needless GUIs for instructions, abstractions for nothing (just let me change camera directly and not through your script ffs) etc etc Will require effort to make it fit your project and clean up all the unnecessary stuff. Also real time mode is really costly to FPS (I had 100fps drop)
이 리뷰가 도움이 되었나요?
1
0
A
Good
5 months ago
AzeFrost이전 버전 2.6.0
퍼블리셔가 리뷰어에게 패키지를 선물했습니다.
Good
이 리뷰가 도움이 되었나요?
0
1
R
cool and easy map system
a year ago
Ritalia이전 버전 2.6.0
very nice
이 리뷰가 도움이 되었나요?
0
1
T
Great but requires extra effort to make work well with 2D games
a year ago
TheWizKid5689이전 버전 2.6.0
I tried to use this for a 2D game, and it had a lot of issues that needed to be fixed one by one. The boundary for the map wasn't aligned with the right axis which made things not get rendered in the map texture correctly, would be nice if there was a setting to change this. The player icon didn't rotate with the player. The map pointers/entities don't track Y positions, so the map pointers are always at Y of 0, I was making a top down perspective game so I needed to change this to make pointers usable. All in all I think this asset was probably designed with 2D as an after thought, so to make it work might require a bit of effort, but it did reduce the time it would take implementing all the features from scratch.
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1
0
e
rough
a year ago
emptybraces이전 버전 2.6.0
Custom inspector code do not support UNDO. Also, there is data in the Resources folder that is not needed at runtime.
이 리뷰가 도움이 되었나요?
2
0
T
Slick but not perfect
a year ago
TripleScience이전 버전 2.6.0
The prefabs are nice and the asset works well however the baked version still uses another camera which is still costing me some fps. Also the baker tool has some weird restrictions and you seem to have to bake multiple slices of your map if over 1km squared.
이 리뷰가 도움이 되었나요?
1
0
k
Non-full documentation
2 years ago
kanitabe이전 버전 2.5.1
It is easier to set up than other similar assets, and if it works as expected, it will be the best asset. However, There is no guidance for supporting URP to begin with, and although I managed to make it compatible with URP by trial and error, the map did not synchronize with the rendered 2D map and was misaligned, making it unusable.
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2
0
퍼블리셔 답변:
a year ago에 답변됨
The documentation has been updated and added support for URP/HDRP.
s
i have a question
3 years ago
samaelpalmieri이전 버전 2.5.1
is a way to render the map even if the time.timescale = 0? i need it for my game for everything else it worked well really good asset y just need to know about the time.timescale
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0
0
M
Good minimap
3 years ago
Moon12345이전 버전 2.5.1
The minimap itself looks great and at first it looks really easy to implement. I run up to a huge problem tho... The minimap doesn't match the player's movement speed so when the player is moving the minimap loses focus of the player icon. It's not centered. It might even go completely out of the minimap area. If the developer find a way to fix that I will update my review.
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0
0
퍼블리셔 답변:
3 years ago에 답변됨
Hi, You can toggle off the option in bl_MiniMap inspector > Position Settings > Smooth Player Position Tracking, that will fix this. Regards.
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