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c
How can I input Korean?
2 years ago
castle2018on previous version 6.3.0
I want to write sentences using a mix of Korean and mathematical formulas. I would like to know how to use Hangul.
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4
0
h
Works great!
3 years ago
hughperkinson previous version 6.1.1
Easy to use. Responsive support. I'm happy with my purchase :)
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0
0
A
Incredibly useful
3 years ago
AniolFolchon previous version 6.0.4
We were searching for a way to integrate LATEX into Unity and this has worked wonders for us
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2
0
m
Very good
4 years ago
mackerly_mjson previous version 5.6.0
It saved my life
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0
0
r
Beautiful and crisp renders
6 years ago
ritwiksaikiaon previous version 4.4.1
The renders are very crisp and beautiful, easy to use. I am facing two issues
1. Not upgradable to URP, when is the update expected or if you can suggest steps to manually do it.
2. While building for Android with TextMeshPro, I get compile errors, that TeXFontSinged doesn't have 'characterDictionary'
I am using Unity 2019.4 with URP
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0
Reply from publisher:
replied 6 years ago
TextMeshPro and URP is already supported for 2019.x as of TEXDraw v5.0.0
b
Generally really good package!
6 years ago
benjiHiltonon previous version 4.4.1
I bought this, and it does everything it promises. I just have one issue - the TEXInput script doesn't seem to register when i input ^ even though escape input is disabled (underscore _ * and / works fine for me). I've tried to look at the code but it is like the while loop under "OnUpdateSelected" only runs once when ^ is the input while it runs twice with almost any other character. If an update could be released fixing this i would be really happy! (I am also trying to understand your code, but i don't quite get why the while loop runs twice with most characters, a really short explanation would be appreciated)
Short: great package - minor bug the user can't input ^ through TEXInput
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